Searched defs:bindTexture (Results 1 - 5 of 5) sorted by relevance
/frameworks/rs/ |
H A D | rsProgram.cpp | 109 bindTexture(NULL, ct, NULL); 168 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 209 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | Program.java | 163 public void bindTexture(Allocation va, int slot) method in class:Program
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 651 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer
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H A D | Layer.h | 149 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 150 texture.setWrap(wrap, bindTexture, force, renderTarget); 153 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 154 texture.setFilter(filter, bindTexture, force, renderTarget); 187 inline void bindTexture() { function in struct:android::uirenderer::Layer
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H A D | SkiaShader.cpp | 89 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { function in class:android::uirenderer::SkiaShader 157 bindTexture(texture, mWrapS, mWrapT); 235 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]); 355 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
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