Searched defs:fbo (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | FboCache.cpp | 35 INIT_LOGD(" Setting fbo cache size to %s", property); 38 INIT_LOGD(" Using default fbo cache size of %d", DEFAULT_FBO_CACHE_SIZE); 64 const GLuint fbo = mCache.itemAt(i); local 65 glDeleteFramebuffers(1, &fbo); 71 GLuint fbo; local 73 fbo = mCache.itemAt(mCache.size() - 1); 76 glGenFramebuffers(1, &fbo); 78 return fbo; 81 bool FboCache::put(GLuint fbo) { argument 83 mCache.add(fbo); [all...] |
H A D | Snapshot.h | 149 GLuint fbo; member in class:android::uirenderer::Snapshot
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H A D | Layer.h | 129 inline void setFbo(GLuint fbo) { argument 130 this->fbo = fbo; 134 return fbo; 216 if (fbo) glDeleteFramebuffers(1, &fbo); 274 GLuint fbo; member in struct:android::uirenderer::Layer
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H A D | LayerRenderer.cpp | 48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 88 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 201 GLuint fbo = caches.fboCache.get(); local 202 if (!fbo) { 214 layer->setFbo(fbo); 236 ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)", 237 fbo, width, height); 257 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 314 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", 333 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo 341 GLuint fbo = layer->getFbo(); local 364 GLuint fbo = caches.fboCache.get(); local [all...] |
/frameworks/rs/driver/ |
H A D | rsdFrameBuffer.cpp | 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 44 fbo->setDepthTarget(depth); 48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 60 fbo->setColorTarget(color, i); 65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); local 66 if (fbo == NULL) { 69 fb->mHal.drv = fbo; 72 dc->gl.currentFrameBuffer = fbo; 81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local 83 fbo 94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 488 int fbo, program, buffer; local 489 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo); 492 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer);
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