Searched defs:fbo (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DFboCache.cpp35 INIT_LOGD(" Setting fbo cache size to %s", property);
38 INIT_LOGD(" Using default fbo cache size of %d", DEFAULT_FBO_CACHE_SIZE);
64 const GLuint fbo = mCache.itemAt(i); local
65 glDeleteFramebuffers(1, &fbo);
71 GLuint fbo; local
73 fbo = mCache.itemAt(mCache.size() - 1);
76 glGenFramebuffers(1, &fbo);
78 return fbo;
81 bool FboCache::put(GLuint fbo) { argument
83 mCache.add(fbo);
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H A DSnapshot.h149 GLuint fbo; member in class:android::uirenderer::Snapshot
H A DLayer.h129 inline void setFbo(GLuint fbo) { argument
130 this->fbo = fbo;
134 return fbo;
216 if (fbo) glDeleteFramebuffers(1, &fbo);
274 GLuint fbo; member in struct:android::uirenderer::Layer
H A DLayerRenderer.cpp48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
88 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
201 GLuint fbo = caches.fboCache.get(); local
202 if (!fbo) {
214 layer->setFbo(fbo);
236 ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
237 fbo, width, height);
257 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
314 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
333 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo
341 GLuint fbo = layer->getFbo(); local
364 GLuint fbo = caches.fboCache.get(); local
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/frameworks/rs/driver/
H A DrsdFrameBuffer.cpp33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local
44 fbo->setDepthTarget(depth);
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local
60 fbo->setColorTarget(color, i);
65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); local
66 if (fbo == NULL) {
69 fb->mHal.drv = fbo;
72 dc->gl.currentFrameBuffer = fbo;
81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local
83 fbo
94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local
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/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp488 int fbo, program, buffer; local
489 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
492 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer);

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