Searched defs:programObject (Results 1 - 4 of 4) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | ProgramBinding.cpp | 94 unsigned programObject = m_context->createProgram(); local 95 if (!programObject) { 100 GLC(m_context, m_context->attachShader(programObject, vertexShader)); 101 GLC(m_context, m_context->attachShader(programObject, fragmentShader)); 104 GLC(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::positionAttribLocation(), "a_position")); 105 GLC(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::texCoordAttribLocation(), "a_texCoord")); 107 GLC(m_context, m_context->linkProgram(programObject)); 109 GLC(m_context, m_context->getProgramiv(programObject, GraphicsContext3D::LINK_STATUS, &linked)); 112 GLC(m_context, m_context->deleteProgram(programObject)); 118 return programObject; [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | ResourceManager.cpp | 180 ProgramMap::iterator programObject = mProgramMap.find(program); local 182 if (programObject != mProgramMap.end()) 184 if (programObject->second->getRefCount() == 0) 186 delete programObject->second; 187 mProgramMap.erase(programObject); 191 programObject->second->flagForDeletion();
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H A D | libGLESv2.cpp | 67 gl::Program *programObject = context->getProgram(program); local 70 if (!programObject) 94 if (!programObject->attachShader(shaderObject)) 121 gl::Program *programObject = context->getProgram(program); local 123 if (!programObject) 140 programObject->bindAttributeLocation(index, name); 1628 gl::Program *programObject = context->getProgram(program); local 1631 if (!programObject) 1658 if (!programObject->detachShader(shaderObject)) 2295 gl::Program *programObject local 2340 gl::Program *programObject = context->getProgram(program); local 2384 gl::Program *programObject = context->getProgram(program); local 2418 gl::Program *programObject = context->getProgram(program); local 2853 gl::Program *programObject = context->getProgram(program); local 2916 gl::Program *programObject = context->getProgram(program); local 3347 gl::Program *programObject = context->getProgram(program); local 3381 gl::Program *programObject = context->getProgram(program); local 3420 gl::Program *programObject = context->getProgram(program); local 3745 gl::Program *programObject = context->getProgram(program); local 3873 gl::Program *programObject = context->getProgram(program); local 5333 gl::Program *programObject = context->getProgram(program); local 5371 gl::Program *programObject = context->getProgram(program); local [all...] |
H A D | Context.cpp | 163 Program *programObject = mResourceManager->getProgram(mState.currentProgram); local 164 if (programObject) 166 programObject->release(); 1688 Program *programObject = getCurrentProgram(); local 1690 GLint halfPixelSize = programObject->getDxHalfPixelSizeLocation(); 1692 programObject->setUniform2fv(halfPixelSize, 1, xy); 1694 GLint viewport = programObject->getDxViewportLocation(); 1698 programObject->setUniform4fv(viewport, 1, whxy); 1700 GLint depth = programObject->getDxDepthLocation(); 1702 programObject 1716 Program *programObject = getCurrentProgram(); local 1999 Program *programObject = getCurrentProgram(); local 2020 Program *programObject = getCurrentProgram(); local [all...] |
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