Searched defs:rootDir (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | ColladaParser.java | 74 public void init(InputStream is, String rootDir) {
argument 79 mRootDir = rootDir;
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/frameworks/base/core/jni/ |
H A D | AndroidRuntime.cpp | 824 const char* rootDir = getenv("ANDROID_ROOT"); local 825 if (rootDir == NULL) { 826 rootDir = "/system"; 831 setenv("ANDROID_ROOT", rootDir, 1);
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/frameworks/base/libs/androidfw/ |
H A D | AssetManager.cpp | 1016 * Create a path to a loose asset (asset-base/app/rootDir). 1018 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) argument 1021 if (rootDir != NULL) path.appendPath(rootDir); 1250 const asset_path& ap, const char* rootDir, const char* dirName) 1268 path = createPathNameLocked(ap, rootDir); 1313 path = createPathNameLocked(ap, rootDir); 1438 const asset_path& ap, const char* rootDir, const char* baseDirName) 1454 /* convert "sounds" to "rootDir/sounds" */ 1455 if (rootDir ! 1249 scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, const asset_path& ap, const char* rootDir, const char* dirName) argument 1437 scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, const asset_path& ap, const char* rootDir, const char* baseDirName) argument [all...] |
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