Searched defs:shaders (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp265 ALOGE("Attempting to re-compile shaders!");
284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
285 program_ = LinkProgram(shaders, 2);
348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { argument
351 // Attach all compiled shaders
353 glAttachShader(program, shaders[i]);
663 // shaders.
/frameworks/base/libs/hwui/
H A DDisplayListRenderer.cpp240 const Vector<SkiaShader*>& shaders = recorder.getShaders(); local
241 for (size_t i = 0; i < shaders.size(); i++) {
242 SkiaShader* resource = shaders.itemAt(i);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2024 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2036 GLuint *shaders = (GLuint *) 0; local
2058 _exceptionMessage = "shaders == null";
2070 shaders = shaders_base + shadersOffset;
2076 (GLuint *)shaders
2093 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2104 GLuint *shaders = (GLuint *) 0; local
2107 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2112 if (shaders == NULL) {
2114 shaders
4360 GLuint *shaders = (GLuint *) 0; local
4416 GLuint *shaders = (GLuint *) 0; local
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/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java897 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
904 int[] shaders,
908 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
914 java.nio.IntBuffer shaders
1397 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1401 int[] shaders,
1408 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1412 java.nio.IntBuffer shaders,
899 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
1399 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument
1410 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp2169 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { argument
2193 // copy argument shaders
2197 arg_shaders->add_intvalue((int)shaders);
2202 glContext->hooks->gl.glGetAttachedShaders(program, maxcount, count, shaders);
2208 (void *) shaders,
3788 void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { argument
3800 // copy argument shaders
3804 arg_shaders->add_intvalue((int)shaders);
3827 glContext->hooks->gl.glShaderBinary(n, shaders, binaryformat, binary, length);
3832 (void *) shaders,
10915 GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) argument
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