H A D | gl2_enc.cpp | 26 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 41 int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; local 58 int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local 76 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 92 int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, local 108 int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 124 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 140 int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; local 158 int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; local 173 int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 189 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 205 int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 224 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local 246 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local 266 int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; local 285 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local 300 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local 318 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local 333 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local 348 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local 366 int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; local 382 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 407 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 432 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 454 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 476 int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 494 int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; local 513 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local 529 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 547 int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 564 int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 580 int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 597 int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; local 613 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 630 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 645 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local 660 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local 676 int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; local 692 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local 707 int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local 722 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local 739 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local 754 int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local 769 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local 783 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local 797 int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 815 int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; local 834 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local 850 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 867 int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; local 883 int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 901 int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 919 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 940 int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; local 969 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; local 996 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; local 1017 int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local 1039 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local 1057 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1075 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local 1094 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local 1112 int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1132 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local 1150 int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1170 int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local 1191 int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1210 int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1230 int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local 1252 int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; local 1274 int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; local 1295 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1314 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1333 int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1352 int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1371 int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; local 1393 int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1412 int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1430 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local 1446 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1465 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local 1484 int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1503 int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 1522 int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1541 int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; local 1560 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 1579 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local 1594 int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 1609 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local 1625 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 1642 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local 1664 int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; local 1678 int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; local 1696 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local 1712 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local 1730 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 1747 int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 1765 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local 1780 int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 1796 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local 1813 int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 1832 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1857 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local 1875 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1893 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local 1911 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1930 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1955 int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; local 1972 int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; local 1990 int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; local 2007 int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2025 int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; local 2043 int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2061 int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; local 2079 int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2097 int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; local 2116 int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2134 int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; local 2153 int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2171 int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; local 2191 int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2209 int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; local 2229 int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2248 int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2268 int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2288 int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2307 int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 2322 int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 2337 int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; local 2354 int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2371 int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; local 2389 int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2406 int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; local 2425 int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2442 int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; local 2462 int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2479 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local 2497 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2513 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2529 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2549 int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2576 int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2603 int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2627 int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2653 int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2680 int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2700 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2716 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2734 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2751 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2771 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local 2790 int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2812 int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2832 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2851 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local 2872 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local 2890 int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; local 2908 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local [all...] |
H A D | gl_enc.cpp | 26 int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 42 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local 60 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local 76 int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local 93 int tmp = OP_glColor4f;memcpy(ptr, &tmp, local 111 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local 127 int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4; local 144 int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4; local 161 int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4; local 182 int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local 200 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local 218 int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local 237 int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local 256 int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local 275 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 293 int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4; local 310 int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4; local 327 int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4; local 345 int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local 363 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local 379 int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local 395 int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4; local 413 int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local 432 int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local 448 int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4; local 467 int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4; local 484 int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4; local 504 int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local 521 int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 538 int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4; local 553 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 569 int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4; local 587 int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4; local 604 int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4; local 622 int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local 640 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local 658 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 676 int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4; local 693 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 708 int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4; local 724 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 740 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 756 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 773 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local 793 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local 812 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local 827 int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4; local 845 int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4; local 860 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local 875 int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 890 int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4; local 908 int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4; local 926 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local 945 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 969 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 993 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1015 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1037 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local 1053 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 1071 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 1088 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 1103 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local 1118 int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4; local 1134 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local 1149 int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local 1164 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local 1181 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local 1196 int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local 1211 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local 1225 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local 1239 int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4; local 1256 int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1273 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local 1288 int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4; local 1309 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local 1327 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1346 int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local 1364 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 1382 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 1399 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local 1418 int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4; local 1436 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local 1454 int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1473 int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1492 int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local 1511 int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1530 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1549 int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1567 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local 1583 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1602 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local 1621 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 1640 int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4; local 1657 int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1674 int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4; local 1692 int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1710 int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4; local 1725 int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4; local 1740 int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local 1756 int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4; local 1771 int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4; local 1789 int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1807 int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4; local 1823 int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local 1839 int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4; local 1858 int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4; local 1875 int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4; local 1895 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local 1911 int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local 1928 int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1945 int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4; local 1960 int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4; local 1976 int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local 1990 int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local 2005 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local 2027 int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4; local 2045 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local 2061 int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4; local 2077 int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4; local 2094 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local 2112 int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4; local 2127 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 2144 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local 2159 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local 2176 int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4; local 2193 int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4; local 2211 int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local 2230 int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local 2249 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 2274 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local 2291 int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local 2309 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 2328 int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local 2347 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 2372 int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4; local 2389 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local 2407 int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2425 int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2443 int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2460 int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2477 int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2495 int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2513 int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2532 int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2553 int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2574 int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2594 int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2616 int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2636 int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2657 int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2677 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2696 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local 2717 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local 2734 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local 2752 int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2768 int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2786 int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2801 int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2820 int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2839 int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2859 int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2876 int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2893 int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2909 int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2929 int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2945 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2961 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2977 int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2993 int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3011 int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3027 int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3045 int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 3062 int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3080 int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3096 int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3113 int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3130 int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3151 int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3169 int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local 3187 int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3205 int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3224 int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3243 int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3262 int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3280 int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3297 int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3314 int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3332 int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3350 int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3366 int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3382 int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3400 int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3419 int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3435 int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3454 int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3471 int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3491 int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3508 int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3525 int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3540 int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3556 int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3574 int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3590 int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3607 int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3625 int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3643 int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3661 int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3679 int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3696 int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3715 int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3732 int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3750 int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3767 int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3786 int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3804 int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3823 int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3840 int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3858 int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3875 int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3894 int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3912 int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3932 int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3951 int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3966 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3985 int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4000 int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4016 int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4038 int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4054 int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4074 int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4095 int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4113 int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 4131 int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4148 int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4163 int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4181 int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4199 int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4217 int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4235 int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4253 int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4272 int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4291 int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4310 int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4328 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4344 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4362 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4379 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4399 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local 4417 int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 4436 int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 4457 int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4475 int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4492 int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4511 int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4531 int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4549 int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4564 int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4582 int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4603 int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4623 int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4638 int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4655 int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4676 int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4697 int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4718 int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4738 int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4758 int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4776 int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4804 int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4825 int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4844 int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4863 int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4882 int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local [all...] |