Searched refs:engine (Results 1 - 5 of 5) sorted by relevance

/development/ndk/platforms/android-9/samples/native-activity/jni/
H A Dmain.c44 struct engine { struct
63 static int engine_init_display(struct engine* engine) { argument
99 ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
101 surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
112 engine->display = display;
113 engine->context = context;
114 engine->surface = surface;
115 engine->width = w;
116 engine
131 engine_draw_frame(struct engine* engine) argument
148 engine_term_display(struct engine* engine) argument
169 struct engine* engine = (struct engine*)app->userData; local
183 struct engine* engine = (struct engine*)app->userData; local
232 struct engine engine; local
[all...]
/development/ndk/platforms/android-9/samples/native-plasma/jni/
H A Dplasma.c375 struct engine { struct
383 static void engine_draw_frame(struct engine* engine) { argument
384 if (engine->app->window == NULL) {
390 if (ANativeWindow_lock(engine->app->window, &buffer, NULL) < 0) {
395 stats_startFrame(&engine->stats);
405 ANativeWindow_unlockAndPost(engine->app->window);
407 stats_endFrame(&engine->stats);
410 static int engine_term_display(struct engine* engine) { argument
415 struct engine* engine = (struct engine*)app->userData; local
430 struct engine* engine = (struct engine*)app->userData; local
450 struct engine engine; local
[all...]
/development/tools/emulator/opengl/tests/gles_android_wrapper/
H A Degl.cpp591 EGLBoolean eglWaitNative(EGLint engine) argument
593 return getDispatch()->eglWaitNative(engine);
/development/ndk/platforms/android-9/include/EGL/
H A Degl.h311 EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
/development/tools/emulator/opengl/system/egl/
H A Degl.cpp1089 EGLBoolean eglWaitNative(EGLint engine) argument

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