Searched refs:onPause (Results 1 - 25 of 62) sorted by relevance

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/development/samples/ApiDemos/src/com/example/android/apis/graphics/
H A DGLSurfaceViewActivity.java41 // Ideally a game should implement onResume() and onPause()
48 protected void onPause() { method in class:GLSurfaceViewActivity
49 // Ideally a game should implement onResume() and onPause()
51 super.onPause();
52 mGLSurfaceView.onPause();
H A DMatrixPaletteActivity.java37 // Ideally a game should implement onResume() and onPause()
44 protected void onPause() { method in class:MatrixPaletteActivity
45 // Ideally a game should implement onResume() and onPause()
47 super.onPause();
48 mGLSurfaceView.onPause();
H A DTriangleActivity.java37 protected void onPause() { method in class:TriangleActivity
38 super.onPause();
39 mGLView.onPause();
H A DTranslucentGLSurfaceViewActivity.java56 protected void onPause() { method in class:TranslucentGLSurfaceViewActivity
57 super.onPause();
58 mGLSurfaceView.onPause();
H A DGLES20Activity.java57 // Ideally a game should implement onResume() and onPause()
64 protected void onPause() { method in class:GLES20Activity
65 // Ideally a game should implement onResume() and onPause()
67 super.onPause();
68 mGLSurfaceView.onPause();
H A DTouchRotateActivity.java50 // Ideally a game should implement onResume() and onPause()
57 protected void onPause() { method in class:TouchRotateActivity
58 // Ideally a game should implement onResume() and onPause()
60 super.onPause();
61 mGLSurfaceView.onPause();
H A DCompressedTextureActivity.java74 protected void onPause() { method in class:CompressedTextureActivity
75 super.onPause();
76 mGLView.onPause();
H A DSurfaceViewOverlay.java68 // Ideally a game should implement onResume() and onPause()
74 protected void onPause() { method in class:SurfaceViewOverlay
75 // Ideally a game should implement onResume() and onPause()
77 super.onPause();
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
H A DBasicGLSurfaceViewActivity.java38 protected void onPause() { method in class:BasicGLSurfaceViewActivity
39 super.onPause();
40 mView.onPause();
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
H A DGL2JNIActivity.java37 @Override protected void onPause() { method in class:GL2JNIActivity
38 super.onPause();
39 mView.onPause();
/development/samples/ApiDemos/src/com/example/android/apis/app/
H A DSecureSurfaceViewActivity.java94 protected void onPause() { method in class:SecureSurfaceViewActivity
96 super.onPause();
99 mSurfaceView.onPause();
H A DPersistentState.java117 protected void onPause() { method in class:PersistentState
118 super.onPause();
H A DPresentationWithMediaRouterActivity.java116 protected void onPause() { method in class:PresentationWithMediaRouterActivity
118 super.onPause();
198 mSurfaceView.onPause();
200 mPresentation.getSurfaceView().onPause();
210 mSurfaceView.onPause();
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
H A DSpriteTextActivity.java40 protected void onPause() { method in class:SpriteTextActivity
41 super.onPause();
42 mGLSurfaceView.onPause();
/development/samples/training/network-usage/src/com/example/android/networkusage/
H A DSettingsActivity.java49 protected void onPause() { method in class:SettingsActivity
50 super.onPause();
54 // unnecessary system overhead. You do this in onPause().
/development/ndk/platforms/android-4/samples/san-angeles/src/com/example/SanAngeles/
H A DDemoActivity.java62 protected void onPause() { method in class:DemoActivity
63 super.onPause();
64 mGLView.onPause();
/development/samples/ApiDemos/src/com/example/android/apis/preference/
H A DAdvancedPreferences.java77 protected void onPause() { method in class:AdvancedPreferences
78 super.onPause();
/development/samples/NotePad/src/com/example/android/notepad/
H A DTitleEditor.java123 * For Activity objects that edit information, onPause() may be the one place where changes are
132 protected void onPause() { method in class:TitleEditor
133 super.onPause();
/development/samples/ApiDemos/src/com/example/android/apis/nfc/
H A DForegroundDispatch.java89 public void onPause() { method in class:ForegroundDispatch
90 super.onPause();
/development/samples/ApiDemos/src/com/example/android/apis/os/
H A DRotationVectorDemo.java64 // Ideally a game should implement onResume() and onPause()
72 protected void onPause() { method in class:RotationVectorDemo
73 // Ideally a game should implement onResume() and onPause()
75 super.onPause();
77 mGLSurfaceView.onPause();
/development/samples/ApiDemos/src/com/example/android/apis/view/
H A DList9.java98 protected void onPause() { method in class:List9
99 super.onPause();
/development/samples/LunarLander/src/com/example/android/lunarlander/
H A DLunarLander.java34 * <li>handling onPause() in an animation
151 protected void onPause() { method in class:LunarLander
152 super.onPause();
/development/samples/Snake/src/com/example/android/snake/
H A DSnake.java105 protected void onPause() { method in class:Snake
106 super.onPause();
/development/samples/training/NsdChat/src/com/example/android/nsdchat/
H A DNsdChatActivity.java104 protected void onPause() { method in class:NsdChatActivity
108 super.onPause();
/development/samples/training/basic/ActivityLifecycle/src/com/example/android/lifecycle/
H A DActivityA.java71 protected void onPause() { method in class:ActivityA
72 super.onPause();

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