Searched refs:rcBindTexture (Results 1 - 6 of 6) sorted by relevance

/development/tools/emulator/opengl/system/renderControl_enc/
H A DrenderControl_ftable.h31 {"rcBindTexture", (void*)rcBindTexture},
H A DrenderControl_client_context.h31 rcBindTexture_client_proc_t rcBindTexture; member in struct:renderControl_client_context_t
57 virtual rcBindTexture_client_proc_t set_rcBindTexture(rcBindTexture_client_proc_t f) { rcBindTexture_client_proc_t retval = rcBindTexture; rcBindTexture = f; return retval;}
H A DrenderControl_entry.cpp29 void rcBindTexture(uint32_t colorBuffer);
163 void rcBindTexture(uint32_t colorBuffer) function
166 ctx->rcBindTexture(ctx, colorBuffer);
/development/tools/emulator/opengl/system/GLESv1/
H A Dgl.cpp69 rcEnc->rcBindTexture(rcEnc,
/development/tools/emulator/opengl/system/GLESv2/
H A Dgl2.cpp69 rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
/development/tools/emulator/opengl/system/egl/
H A Degl.cpp823 rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer());

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