Searched refs:set_glGetActiveUniform (Results 1 - 3 of 3) sorted by relevance

/development/tools/emulator/opengl/system/GLESv2_enc/
H A Dgl2_client_context.cpp70 ptr = getProc("glGetActiveUniform", userData); set_glGetActiveUniform((glGetActiveUniform_client_proc_t)ptr);
H A Dgl2_client_context.h275 virtual glGetActiveUniform_client_proc_t set_glGetActiveUniform(glGetActiveUniform_client_proc_t f) { glGetActiveUniform_client_proc_t retval = glGetActiveUniform; glGetActiveUniform = f; return retval;} function in struct:gl2_client_context_t
H A Dgl2_enc.cpp2976 set_glGetActiveUniform(glGetActiveUniform_enc);

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