Searched refs:ANIM_CYCLE (Results 1 - 5 of 5) sorted by relevance

/external/quake/quake/src/QW/server/
H A Dmodel.c391 #define ANIM_CYCLE 2 macro
398 tx2->anim_total = max * ANIM_CYCLE;
399 tx2->anim_min = j * ANIM_CYCLE;
400 tx2->anim_max = (j+1) * ANIM_CYCLE;
410 tx2->anim_total = altmax * ANIM_CYCLE;
411 tx2->anim_min = j * ANIM_CYCLE;
412 tx2->anim_max = (j+1) * ANIM_CYCLE;
/external/quake/quake/src/QW/client/
H A Dgl_model.c461 #define ANIM_CYCLE 2 macro
468 tx2->anim_total = max * ANIM_CYCLE;
469 tx2->anim_min = j * ANIM_CYCLE;
470 tx2->anim_max = (j+1) * ANIM_CYCLE;
480 tx2->anim_total = altmax * ANIM_CYCLE;
481 tx2->anim_min = j * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
H A Dmodel.c452 #define ANIM_CYCLE 2 macro
459 tx2->anim_total = max * ANIM_CYCLE;
460 tx2->anim_min = j * ANIM_CYCLE;
461 tx2->anim_max = (j+1) * ANIM_CYCLE;
471 tx2->anim_total = altmax * ANIM_CYCLE;
472 tx2->anim_min = j * ANIM_CYCLE;
473 tx2->anim_max = (j+1) * ANIM_CYCLE;
/external/quake/quake/src/WinQuake/
H A Dgl_model.cpp461 #define ANIM_CYCLE 2 macro
468 tx2->anim_total = max * ANIM_CYCLE;
469 tx2->anim_min = j * ANIM_CYCLE;
470 tx2->anim_max = (j+1) * ANIM_CYCLE;
480 tx2->anim_total = altmax * ANIM_CYCLE;
481 tx2->anim_min = j * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
H A Dmodel.cpp470 #define ANIM_CYCLE 2 macro
477 tx2->anim_total = max * ANIM_CYCLE;
478 tx2->anim_min = j * ANIM_CYCLE;
479 tx2->anim_max = (j+1) * ANIM_CYCLE;
489 tx2->anim_total = altmax * ANIM_CYCLE;
490 tx2->anim_min = j * ANIM_CYCLE;
491 tx2->anim_max = (j+1) * ANIM_CYCLE;

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