Searched refs:ActiveApp (Results 1 - 10 of 10) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dwinquake.h63 extern qboolean ActiveApp, Minimized;
H A Dsys_win.c36 qboolean ActiveApp, Minimized; variable
679 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing)
684 else if (!ActiveApp && !DDActive)
H A Dvid_win.c1869 if (vid_palettized && ActiveApp)
2437 if (key_dest == key_game && !mouseactive && ActiveApp) {
2688 ActiveApp = fActive;
2696 ActiveApp = false;
2699 MGL_appActivate(windc, ActiveApp);
2708 if (ActiveApp)
2743 if (!ActiveApp && sound_active)
2749 else if (ActiveApp && !sound_active)
2759 if (ActiveApp)
2785 if (!ActiveApp)
[all...]
H A Din_win.c737 if (ActiveApp && !Minimized)
H A Dgl_vidnt.c690 if (key_dest == key_game && !mouseactive && ActiveApp) {
961 ActiveApp = fActive;
965 if (!ActiveApp && sound_active)
970 else if (ActiveApp && !sound_active)
/external/quake/quake/src/WinQuake/
H A Dwinquake.h62 extern qboolean ActiveApp, Minimized;
H A Dsys_win.cpp37 qboolean ActiveApp, Minimized; variable
872 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing)
877 else if (!ActiveApp && !DDActive)
H A Dvid_win.cpp1828 if (vid_palettized && ActiveApp)
2648 ActiveApp = fActive;
2656 ActiveApp = false;
2659 MGL_appActivate(windc, ActiveApp);
2668 if (ActiveApp)
2703 if (!ActiveApp && sound_active)
2709 else if (ActiveApp && !sound_active)
2719 if (ActiveApp)
2745 if (!ActiveApp)
H A Din_win.cpp741 if (ActiveApp && !Minimized)
H A Dgl_vidnt.cpp690 if (key_dest == key_game && !mouseactive && ActiveApp) {
961 ActiveApp = fActive;
965 if (!ActiveApp && sound_active)
970 else if (ActiveApp && !sound_active)

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