Searched refs:CHAN_VOICE (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dpr_cmds.cpp1678 #define CHAN_VOICE 2 macro
1733 // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
1734 SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM);
1736 // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
1737 SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM);
/external/quake/quake/src/QW/server/
H A Dsv_send.c26 #define CHAN_VOICE 2 macro
393 // if (channel == CHAN_BODY || channel == CHAN_VOICE)

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