Searched refs:CHAN_VOICE (Results 1 - 2 of 2) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | pr_cmds.cpp | 1678 #define CHAN_VOICE 2 macro 1733 // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); 1734 SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM); 1736 // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); 1737 SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM);
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/external/quake/quake/src/QW/server/ |
H A D | sv_send.c | 26 #define CHAN_VOICE 2 macro 393 // if (channel == CHAN_BODY || channel == CHAN_VOICE)
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