Searched refs:D3DCULL_NONE (Results 1 - 6 of 6) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
H A DSurface.cpp193 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DBlit.cpp457 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
H A Dutilities.cpp523 cull = D3DCULL_NONE; // culling will be handled during draw
H A DContext.cpp1736 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
2437 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
2464 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
/external/quake/quake/src/QW/dxsdk/sdk/inc/
H A Dd3dtypes.h624 D3DCULL_NONE = 1, enumerator in enum:_D3DCULL
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
H A DD3DTYPES.H624 D3DCULL_NONE = 1, enumerator in enum:_D3DCULL

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