Searched refs:FSVal (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dsnd_gus.cpp519 BYTE FSVal; member in struct:CodecRateStruct
932 static void GUS_StartCODEC(int count,BYTE FSVal) argument
950 dos_outportb(CodecData,FSVal | 0x50); // Or in stereo and 16 bit bits
1077 BYTE FSVal,Voices; local
1093 FSVal = 0x03;
1109 FSVal=CodecRate->FSVal;
1144 GUS_StartCODEC(BUFFER_SIZE,FSVal);
/external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime/
H A DAntlr.Runtime.Tree.pas1682 FSVal: TStringBuilder;
3856 FSVal := TStringBuilder.Create;
3878 FSVal.Free;
3884 FSVal.Length := 0; // reset, but reuse buffer
3897 FSVal.Append(Char(FC));
3904 FSVal.Append(Char(FC));
3950 FSVal.Append('\');
3951 FSVal.Append(Char(FC));
3954 FSVal.Append(Char(FC));
3970 Result := FSVal
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