Searched refs:GL (Results 1 - 25 of 35) sorted by relevance
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/external/skia/include/gpu/gl/ |
H A D | SkNativeGLContext.h | 21 #include <GL/glx.h> 24 #include <GL/GL.h>
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/external/mesa3d/docs/OLD/ |
H A D | MESA_trace.spec | 33 of GL calls including parameters as readable text. The verbosity 38 The application can add comments and enable or disable tracing of GL 39 operations at any time. The data flow from the application to GL 63 Further, IHV's might have builtin support for tracing GL execution 78 traced. The GL DLL exports the entry points, so this would not 171 The tracing facility is used to record the execution of a GL program 172 to a human-readable log. The log appears as a sequence of GL commands 182 is written to the trace as a sequence of GL commands. 198 enable or disable tracing of different classes of GL commands. 261 will add GL stat [all...] |
H A D | MESA_program_debug.spec | 39 implemented outside of the GL as a utility package. This extension 43 1. Have the GL call a user-specified function prior to executing 49 user to register a callback function with the GL. The callback will 53 query current GL state. The GetProgramRegisterfvMESA function allows 77 If the debugger were fully implemented within the GL it's not 82 the GL. Isn't there another solution? 92 functions and no other GL commands. It could be difficult to 93 enforce this, however. Therefore, calling any non-get GL 99 Hopefully, but if not, the GL implementation will have to fall 173 registers a user-defined callback function with the GL [all...] |
/external/skia/include/views/ |
H A D | SkOSWindow_Unix.h | 15 #include <GL/glx.h> 60 // Needed for GL
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/external/mesa3d/docs/ |
H A D | MESA_swap_control.spec | 53 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation) 57 Additions to Chapter 3 of the 1.4 GL Specification (Rasterization) 61 Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations 66 Additions to Chapter 5 of the 1.4 GL Specification (Special Functions) 70 Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
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H A D | MESA_swap_frame_usage.spec | 89 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation) 93 Additions to Chapter 3 of the 1.4 GL Specification (Rasterization) 97 Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations 102 Additions to Chapter 5 of the 1.4 GL Specification (Special Functions) 106 Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
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/external/quake/quake/src/QW/client/ |
H A D | qwcl.mak | 7 CFG=qwcl - Win32 GL Debug
8 !MESSAGE No configuration specified. Defaulting to qwcl - Win32 GL Debug.
12 "$(CFG)" != "qwcl - Win32 GL Debug" && "$(CFG)" != "qwcl - Win32 GL Release"
17 !MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 GL Debug"
23 !MESSAGE "qwcl - Win32 GL Debug" (based on "Win32 (x86) Application")
24 !MESSAGE "qwcl - Win32 GL Release" (based on "Win32 (x86) Application")
36 # PROP Target_Last_Scanned "qwcl - Win32 GL Debug"
620 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
624 # PROP BASE Output_Dir "GL Debu [all...] |
H A D | glquake.h | 38 #include <GL/gl.h> 39 #include <GL/glu.h>
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/external/qemu/distrib/sdl-1.2.15/src/video/photon/ |
H A D | SDL_ph_video.h | 41 #include <GL/qnxgl.h> 42 #include <GL/GLPh.h>
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/external/qemu/distrib/sdl-1.2.15/src/video/x11/ |
H A D | SDL_x11gl_c.h | 25 #include <GL/glx.h> 35 GLXContext glx_context; /* Current GL context */
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/external/skia/src/gpu/mesa/ |
H A D | SkMesaGLContext.cpp | 9 #include <GL/osmesa.h> 88 SkDebugf("Could not create GL interface!\n");
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/external/skia/src/gpu/unix/ |
H A D | GrGLCreateNativeInterface_unix.cpp | 12 #include <GL/glx.h> 13 #include <GL/gl.h> 14 #include <GL/glext.h> 15 #include <GL/glu.h>
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H A D | SkNativeGLContext_unix.cpp | 10 #include <GL/glu.h> 153 // Install an X error handler so the application won't exit if GL 3.0 196 //SkDebugf( "Created GL 3.0 context.\n" ); 198 // Couldn't create GL 3.0 context. 211 //SkDebugf("Failed to create GL 3.0 context."
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/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/ |
H A D | SDL_atarigl_c.h | 30 #include <GL/osmesa.h>
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/external/skia/src/utils/unix/ |
H A D | SkOSWindow_Unix.cpp | 11 #include <GL/glx.h> 12 #include <GL/gl.h> 13 #include <GL/glu.h> 40 // Attempt to create a window that supports GL 56 // show GL
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/external/skia/src/gpu/win/ |
H A D | GrGLCreateNativeInterface_win.cpp | 13 #include <GL/GL.h> 16 * Windows makes the GL funcs all be __stdcall instead of __cdecl :( 26 // GL Function pointers retrieved in one context may not be valid in another 40 // Functions that are part of GL 1.1 will return NULL in
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/external/eigen/demos/opengl/ |
H A D | gpuhelper.cpp | 12 #include <GL/glu.h>
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H A D | icosphere.cpp | 12 #include <GL/gl.h>
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H A D | camera.cpp | 13 #include <GL/glu.h>
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H A D | gpuhelper.h | 14 #include <GL/gl.h>
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
H A D | GraphicsContext3DInternal.cpp | 27 #include <GL/glx.h>
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLSurfaceView.java | 28 import javax.microedition.khronos.opengles.GL; 172 * Check glError() after every GL call and throw an exception if glError indicates 182 * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView". 218 * {@link GLWrapper#wrap(GL)} method is called 220 * the GL object that's passed to the renderer. Wrapping a GL 222 * GL calls made by the renderer. 519 * Queue a runnable to be run on the GL rendering thread. This can be used 522 * @param r the runnable to be run on the GL rendering thread. 551 * An interface used to wrap a GL interfac [all...] |
H A D | GLErrorLogger.java | 24 import javax.microedition.khronos.opengles.GL; 34 public GL wrap(GL gl) { 38 static class ErrorLoggingGL implements GL, GL10, GL10Ext, GL11, GL11Ext { 39 private GL mGL; 41 public ErrorLoggingGL(GL gl) { 50 DebugLog.d("GL ERROR", "Error: " + error + " (" + GLU.gluErrorString(error) + "): " + method);
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/external/eigen/unsupported/test/ |
H A D | openglsupport.cpp | 12 #include <GL/glew.h> 14 #include <GL/glut.h>
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/external/quake/quake/src/WinQuake/ |
H A D | glquake.h | 38 #include <GL/gl.h> 39 #include <GL/glu.h>
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