Searched refs:GL (Results 1 - 25 of 35) sorted by relevance

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/external/skia/include/gpu/gl/
H A DSkNativeGLContext.h21 #include <GL/glx.h>
24 #include <GL/GL.h>
/external/mesa3d/docs/OLD/
H A DMESA_trace.spec33 of GL calls including parameters as readable text. The verbosity
38 The application can add comments and enable or disable tracing of GL
39 operations at any time. The data flow from the application to GL
63 Further, IHV's might have builtin support for tracing GL execution
78 traced. The GL DLL exports the entry points, so this would not
171 The tracing facility is used to record the execution of a GL program
172 to a human-readable log. The log appears as a sequence of GL commands
182 is written to the trace as a sequence of GL commands.
198 enable or disable tracing of different classes of GL commands.
261 will add GL stat
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H A DMESA_program_debug.spec39 implemented outside of the GL as a utility package. This extension
43 1. Have the GL call a user-specified function prior to executing
49 user to register a callback function with the GL. The callback will
53 query current GL state. The GetProgramRegisterfvMESA function allows
77 If the debugger were fully implemented within the GL it's not
82 the GL. Isn't there another solution?
92 functions and no other GL commands. It could be difficult to
93 enforce this, however. Therefore, calling any non-get GL
99 Hopefully, but if not, the GL implementation will have to fall
173 registers a user-defined callback function with the GL
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/external/skia/include/views/
H A DSkOSWindow_Unix.h15 #include <GL/glx.h>
60 // Needed for GL
/external/mesa3d/docs/
H A DMESA_swap_control.spec53 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
57 Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
61 Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
66 Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
70 Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
H A DMESA_swap_frame_usage.spec89 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
93 Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
97 Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
102 Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
106 Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
/external/quake/quake/src/QW/client/
H A Dqwcl.mak7 CFG=qwcl - Win32 GL Debug
8 !MESSAGE No configuration specified. Defaulting to qwcl - Win32 GL Debug.
12 "$(CFG)" != "qwcl - Win32 GL Debug" && "$(CFG)" != "qwcl - Win32 GL Release"
17 !MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 GL Debug"
23 !MESSAGE "qwcl - Win32 GL Debug" (based on "Win32 (x86) Application")
24 !MESSAGE "qwcl - Win32 GL Release" (based on "Win32 (x86) Application")
36 # PROP Target_Last_Scanned "qwcl - Win32 GL Debug"
620 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
624 # PROP BASE Output_Dir "GL Debu
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H A Dglquake.h38 #include <GL/gl.h>
39 #include <GL/glu.h>
/external/qemu/distrib/sdl-1.2.15/src/video/photon/
H A DSDL_ph_video.h41 #include <GL/qnxgl.h>
42 #include <GL/GLPh.h>
/external/qemu/distrib/sdl-1.2.15/src/video/x11/
H A DSDL_x11gl_c.h25 #include <GL/glx.h>
35 GLXContext glx_context; /* Current GL context */
/external/skia/src/gpu/mesa/
H A DSkMesaGLContext.cpp9 #include <GL/osmesa.h>
88 SkDebugf("Could not create GL interface!\n");
/external/skia/src/gpu/unix/
H A DGrGLCreateNativeInterface_unix.cpp12 #include <GL/glx.h>
13 #include <GL/gl.h>
14 #include <GL/glext.h>
15 #include <GL/glu.h>
H A DSkNativeGLContext_unix.cpp10 #include <GL/glu.h>
153 // Install an X error handler so the application won't exit if GL 3.0
196 //SkDebugf( "Created GL 3.0 context.\n" );
198 // Couldn't create GL 3.0 context.
211 //SkDebugf("Failed to create GL 3.0 context."
/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/
H A DSDL_atarigl_c.h30 #include <GL/osmesa.h>
/external/skia/src/utils/unix/
H A DSkOSWindow_Unix.cpp11 #include <GL/glx.h>
12 #include <GL/gl.h>
13 #include <GL/glu.h>
40 // Attempt to create a window that supports GL
56 // show GL
/external/skia/src/gpu/win/
H A DGrGLCreateNativeInterface_win.cpp13 #include <GL/GL.h>
16 * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
26 // GL Function pointers retrieved in one context may not be valid in another
40 // Functions that are part of GL 1.1 will return NULL in
/external/eigen/demos/opengl/
H A Dgpuhelper.cpp12 #include <GL/glu.h>
H A Dicosphere.cpp12 #include <GL/gl.h>
H A Dcamera.cpp13 #include <GL/glu.h>
H A Dgpuhelper.h14 #include <GL/gl.h>
/external/webkit/Source/WebCore/platform/graphics/gtk/
H A DGraphicsContext3DInternal.cpp27 #include <GL/glx.h>
/external/replicaisland/src/com/replica/replicaisland/
H A DGLSurfaceView.java28 import javax.microedition.khronos.opengles.GL;
172 * Check glError() after every GL call and throw an exception if glError indicates
182 * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
218 * {@link GLWrapper#wrap(GL)} method is called
220 * the GL object that's passed to the renderer. Wrapping a GL
222 * GL calls made by the renderer.
519 * Queue a runnable to be run on the GL rendering thread. This can be used
522 * @param r the runnable to be run on the GL rendering thread.
551 * An interface used to wrap a GL interfac
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H A DGLErrorLogger.java24 import javax.microedition.khronos.opengles.GL;
34 public GL wrap(GL gl) {
38 static class ErrorLoggingGL implements GL, GL10, GL10Ext, GL11, GL11Ext {
39 private GL mGL;
41 public ErrorLoggingGL(GL gl) {
50 DebugLog.d("GL ERROR", "Error: " + error + " (" + GLU.gluErrorString(error) + "): " + method);
/external/eigen/unsupported/test/
H A Dopenglsupport.cpp12 #include <GL/glew.h>
14 #include <GL/glut.h>
/external/quake/quake/src/WinQuake/
H A Dglquake.h38 #include <GL/gl.h>
39 #include <GL/glu.h>

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