/external/icu4c/layout/ |
H A D | loengine.cpp | 9 #include "LayoutEngine.h" 27 return (le_engine *) LayoutEngine::layoutEngineFactory(fontInstance, scriptCode, languageCode, typo_flags, *success); 33 LayoutEngine *le = (LayoutEngine *) engine; 49 LayoutEngine *le = (LayoutEngine *) engine; 63 LayoutEngine *le = (LayoutEngine *) engine; 78 LayoutEngine *le = (LayoutEngine *) engin [all...] |
H A D | LayoutEngine.cpp | 9 #include "LayoutEngine.h" 38 const le_int32 LayoutEngine::kTypoFlagKern = 0x1; 39 const le_int32 LayoutEngine::kTypoFlagLiga = 0x2; 122 UOBJECT_DEFINE_RTTI_IMPLEMENTATION(LayoutEngine) 137 LayoutEngine::LayoutEngine(const LEFontInstance *fontInstance, function in class:LayoutEngine 155 le_int32 LayoutEngine::getGlyphCount() const 160 void LayoutEngine::getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const 165 void LayoutEngine::getCharIndices(le_int32 charIndices[], LEErrorCode &success) const 171 void LayoutEngine [all...] |
H A D | LayoutEngine.h | 23 * be in a single font, script, and language. An instance of a LayoutEngine can be 34 * These arrays are protected members of LayoutEngine which can be retreived by a 36 * LayoutEngine can be reused. 64 class U_LAYOUT_API LayoutEngine : public UObject { class in inherits:UObject 137 LayoutEngine(const LEFontInstance *fontInstance, 150 LayoutEngine(); 328 virtual ~LayoutEngine(); 360 * of characters used to create the LayoutEngine. 450 * so that the LayoutEngine can be reused to layout a different 458 * This method returns a LayoutEngine capabl [all...] |
H A D | GXLayoutEngine.h | 12 #include "LayoutEngine.h" 29 class GXLayoutEngine : public LayoutEngine 35 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a 47 * @see LayoutEngine::layoutEngineFactory
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H A D | ThaiLayoutEngine.h | 13 #include "LayoutEngine.h" 29 class ThaiLayoutEngine : public LayoutEngine
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H A D | GXLayoutEngine.cpp | 9 #include "LayoutEngine.h" 20 : LayoutEngine(fontInstance, scriptCode, languageCode, 0, success), fMorphTable(morphTable)
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H A D | ThaiLayoutEngine.cpp | 9 #include "LayoutEngine.h" 23 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success)
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H A D | OpenTypeLayoutEngine.cpp | 12 #include "LayoutEngine.h" 80 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureMask(minimalFeatures), 115 // the destructor, LayoutEngine;:reset() 117 // LayoutEngine::~LayoutEngine() 118 LayoutEngine::reset(); 123 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureOrder(FALSE), 428 LayoutEngine::adjustGlyphPositions(chars, offset, count, reverse, glyphStorage, success);
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H A D | OpenTypeLayoutEngine.h | 12 #include "LayoutEngine.h" 23 * the glyph processsing step described for LayoutEngine is further broken into three 41 * @see LayoutEngine 45 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine 51 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an 60 * @see LayoutEngine::layoutEngineFactory 355 * @see LayoutEngine::computeGlyphs
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/external/icu4c/test/letest/ |
H A D | gendata.cpp | 25 #include "layout/LayoutEngine.h" 163 LayoutEngine *engine = NULL; 250 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, languageCode, typoFlags, leStatus); 253 printf("Error for test %s: could not create a LayoutEngine.\n", id);
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H A D | letest.cpp | 24 #include "layout/LayoutEngine.h" 58 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status); 221 LayoutEngine *engine = NULL; 225 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, -1, status); 228 log_err("Could not create a LayoutEngine for script \'%s\'.\n", uscript_getShortName((UScriptCode)scriptCode)); 243 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status); 255 log_err("Could not create LayoutEngine.\n"); 616 LayoutEngine *engin [all...] |
/external/icu4c/layoutex/layout/ |
H A D | ParagraphLayout.h | 26 #include "layout/LayoutEngine.h" 38 * same font, script and direction, and will create a <code>LayoutEngine</code> object for each run. 39 * The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order. 384 * @see LayoutEngine.h 556 LayoutEngine *engine;
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/external/icu4c/layoutex/ |
H A D | ParagraphLayout.cpp | 15 #include "layout/LayoutEngine.h" 134 * those scripts which the LayoutEngine can currently 372 // now build a LayoutEngine for each style run... 408 fStyleRunInfo[run].engine = LayoutEngine::layoutEngineFactory(fStyleRunInfo[run].font, 447 LayoutEngine *engine = fStyleRunInfo[run].engine;
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/external/webkit/Source/JavaScriptCore/icu/unicode/ |
H A D | urename.h | 1300 #define LayoutEngine LayoutEngine_3_2 macro
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/external/webkit/Source/JavaScriptGlue/icu/unicode/ |
H A D | urename.h | 1300 #define LayoutEngine LayoutEngine_3_2 macro
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/external/webkit/Source/WebCore/icu/unicode/ |
H A D | urename.h | 1300 #define LayoutEngine LayoutEngine_3_2 macro
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/external/webkit/Source/WebKit/mac/icu/unicode/ |
H A D | urename.h | 1300 #define LayoutEngine LayoutEngine_3_2 macro
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/external/icu4c/common/unicode/ |
H A D | urename.h | 2017 #define LayoutEngine U_ICU_ENTRY_POINT_RENAME(LayoutEngine) macro
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