Searched refs:ScanLine (Results 1 - 4 of 4) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
H A D | scanline.cpp | 246 void ScanLine(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end) function 579 ctx->interface.ScanLine = NULL; 583 ctx->interface.ScanLine = ScanLine<true, true, true, true>; 585 ctx->interface.ScanLine = ScanLine<true, true, true, false>; 588 ctx->interface.ScanLine = ScanLine<true, false, false, true>; 590 ctx->interface.ScanLine = ScanLine<tru [all...] |
H A D | raster.cpp | 130 args->iface->ScanLine(args->iface, left, right); 315 iface->ScanLine(iface, left, right);
|
H A D | shader.cpp | 952 if (ShaderVerifyScanLine != iface->ScanLine) 953 iface->ScanLine(iface, v1, v2); 964 iface->ScanLine = ShaderVerifyScanLine;
|
/external/mesa3d/include/pixelflinger2/ |
H A D | pixelflinger2_interface.h | 219 void (* ScanLine)(const GGLInterface_t * iface, const VertexOutput_t * v1, member in struct:GGLInterface
|
Completed in 135 milliseconds