Searched refs:ScanLine (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dscanline.cpp246 void ScanLine(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end) function
579 ctx->interface.ScanLine = NULL;
583 ctx->interface.ScanLine = ScanLine<true, true, true, true>;
585 ctx->interface.ScanLine = ScanLine<true, true, true, false>;
588 ctx->interface.ScanLine = ScanLine<true, false, false, true>;
590 ctx->interface.ScanLine = ScanLine<tru
[all...]
H A Draster.cpp130 args->iface->ScanLine(args->iface, left, right);
315 iface->ScanLine(iface, left, right);
H A Dshader.cpp952 if (ShaderVerifyScanLine != iface->ScanLine)
953 iface->ScanLine(iface, v1, v2);
964 iface->ScanLine = ShaderVerifyScanLine;
/external/mesa3d/include/pixelflinger2/
H A Dpixelflinger2_interface.h219 void (* ScanLine)(const GGLInterface_t * iface, const VertexOutput_t * v1, member in struct:GGLInterface

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