/external/webkit/Source/WebCore/svg/ |
H A D | SVGPathBuilder.cpp | 56 m_path->addBezierCurveTo(m_current + point1, m_current + point2, m_current + targetPoint); 60 m_path->addBezierCurveTo(point1, point2, m_current);
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | Path.cpp | 135 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height())); 140 addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x() + rect.width() - radius.width(), rect.y() + rect.height())); 145 addBezierCurveTo(FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height())); 150 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + radius.width(), rect.y())); 172 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - topRightRadius.width() * gCircleControlPoint, rect.y()), 176 addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - bottomRightRadius.height() * gCircleControlPoint), 180 addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.y() + rect.height()), 184 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
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H A D | Path.h | 132 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
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/external/webkit/Source/WebCore/platform/graphics/wince/ |
H A D | PathWinCE.cpp | 86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path 88 m_path->addBezierCurveTo(cp1, cp2, p);
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H A D | PlatformPathWinCE.h | 161 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
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H A D | PlatformPathWinCE.cpp | 640 void PlatformPath::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::PlatformPath
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/external/webkit/Source/WebCore/platform/graphics/haiku/ |
H A D | PathHaiku.cpp | 107 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path
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/external/webkit/Source/WebCore/platform/graphics/wx/ |
H A D | PathWx.cpp | 164 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end) function in class:WebCore::Path
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/external/webkit/Source/WebCore/platform/graphics/cg/ |
H A D | PathCG.cpp | 204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
H A D | PathSkia.cpp | 115 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) function in class:WebCore::Path
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/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | PathAndroid.cpp | 137 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) function in class:WebCore::Path
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | PathCairo.cpp | 139 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3) function in class:WebCore::Path
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
H A D | PathOpenVG.cpp | 217 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint) function in class:WebCore::Path
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | PathQt.cpp | 190 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path
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/external/webkit/Source/WebCore/html/canvas/ |
H A D | CanvasRenderingContext2D.cpp | 810 m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1);
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