Searched refs:atlas (Results 1 - 5 of 5) sorted by relevance
/external/skia/src/gpu/ |
H A D | GrAtlas.h | 34 static void FreeLList(GrAtlas* atlas) { argument 35 while (atlas) { 36 GrAtlas* next = atlas->fNext; 37 delete atlas; 38 atlas = next;
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H A D | GrAtlas.cpp | 159 GrAtlas* GrAtlasMgr::addToAtlas(GrAtlas* atlas, argument 163 GrAssert(NULL == atlas || atlas->getMaskFormat() == format); 165 if (atlas && atlas->addSubImage(width, height, image, loc)) { 166 return atlas; 169 // If the above fails, then either we have no starting atlas, or the current 170 // one is full. Either way we need to allocate a new atlas 199 newAtlas->fNext = atlas;
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H A D | GrTextStrike.cpp | 120 atlas and a position within that texture. 192 GrAtlas* atlas = fAtlasMgr->addToAtlas(fAtlas, glyph->width(), local 196 if (NULL == atlas) { 201 glyph->fAtlas = fAtlas = atlas;
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H A D | GrTextStrike.h | 68 bool purgeAtlasAtY(GrAtlas* atlas, int yCoord);
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
H A D | TextureAtlas.java | 61 * <b><code>TextureAtlas</code></b> allows combining multiple textures to one texture atlas. 64 * freely chosen "map names". The textures are automatically placed on the atlas map and the 68 * <p>The first map name used is the "master map" that defines new locations on the atlas. Secondary 77 * inside the atlas is stored. A texture with an existing key name is never added more than once 78 * to the atlas. You can access the information for each texture or geometry texture via helper methods.</p> 81 * to point at the new locations of its texture inside the atlas (if the texture exists inside the atlas).</p> 84 * will not work correctly as their new coordinates leak into other parts of the atlas and thus display 87 * <p>Also note that textures are not scaled and the atlas needs to be large enough to hold all textures. 89 * atlas bein 521 applyAtlasCoords(List<Geometry> geometries, Mesh outMesh, TextureAtlas atlas) argument [all...] |
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