Searched refs:cl_crossx (Results 1 - 4 of 4) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | draw.c | 274 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 279 x = scr_vrect.x + scr_vrect.width/2 + cl_crossx.value; 291 scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
|
H A D | gl_draw.c | 27 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 572 x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value; 597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
|
H A D | view.c | 59 cvar_t cl_crossx = CVAR3("cl_crossx", "0", true); variable 1052 Cvar_RegisterVariable (&cl_crossx);
|
/external/quake/quake/src/WinQuake/ |
H A D | view.cpp | 62 cvar_t cl_crossx = CVAR3("cl_crossx", "0", false); variable 1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value, 1092 Cvar_RegisterVariable (&cl_crossx);
|
Completed in 143 milliseconds