Searched refs:con_cursorspeed (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dconsole.c32 float con_cursorspeed = 4; variable
440 text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
525 Draw_Character ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
/external/quake/quake/src/WinQuake/
H A Dconsole.cpp33 float con_cursorspeed = 4; variable
492 text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
564 Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));

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