Searched refs:constantTable (Results 1 - 2 of 2) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Program.h | 136 ID3DXBuffer *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable); 145 bool linkUniforms(ID3DXConstantTable *constantTable);
|
H A D | Program.cpp | 964 ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) argument 974 HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable); 1634 bool Program::linkUniforms(ID3DXConstantTable *constantTable) argument 1640 constantTable->GetDesc(&constantTableDescription); 1644 D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); 1645 constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);
|
Completed in 224 milliseconds