Searched refs:constantTable (Results 1 - 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DProgram.h136 ID3DXBuffer *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable);
145 bool linkUniforms(ID3DXConstantTable *constantTable);
H A DProgram.cpp964 ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) argument
974 HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable);
1634 bool Program::linkUniforms(ID3DXConstantTable *constantTable) argument
1640 constantTable->GetDesc(&constantTableDescription);
1644 D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex);
1645 constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);

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