Searched refs:fragmentShader (Results 1 - 14 of 14) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
H A DProgramBinding.cpp52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader) argument
54 m_program = createShaderProgram(vertexShader, fragmentShader);
87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); local
88 if (!fragmentShader) {
101 GLC(m_context, m_context->attachShader(programObject, fragmentShader));
117 GLC(m_context, m_context->deleteShader(fragmentShader));
H A DProgramBinding.h42 bool init(const String& vertexShader, const String& fragmentShader);
73 const FragmentShader& fragmentShader() const { return m_fragmentShader; } function in class:WebCore::ProgramBinding
H A DRenderSurfaceChromium.cpp116 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().samplerLocation(), 0));
119 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().maskSamplerLocation(), 1));
123 shaderAlphaLocation = maskProgram->fragmentShader().alphaLocation();
131 GLC(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0));
133 shaderAlphaLocation = program->fragmentShader().alphaLocation();
H A DLayerTilerChromium.cpp388 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
450 GLC(context, context->uniform1f(program->fragmentShader().alphaLocation(), opacity));
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
H A DCCVideoLayerImpl.cpp126 GLC(context, context->uniform1i(program->fragmentShader().yTextureLocation(), 1));
127 GLC(context, context->uniform1i(program->fragmentShader().uTextureLocation(), 2));
128 GLC(context, context->uniform1i(program->fragmentShader().vTextureLocation(), 3));
130 GLC(context, context->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1));
131 GLC(context, context->uniform3fv(program->fragmentShader().yuvAdjLocation(), const_cast<float*>(yuvAdjust), 1));
136 program->fragmentShader().alphaLocation());
154 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
159 program->fragmentShader().alphaLocation());
H A DCCCanvasLayerImpl.cpp61 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
65 program->fragmentShader().alphaLocation());
H A DCCPluginLayerImpl.cpp66 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
70 program->fragmentShader().alphaLocation());
H A DCCHeadsUpDisplay.cpp118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
125 program->fragmentShader().alphaLocation());
H A DCCLayerImpl.cpp183 GLC(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DShader.cpp106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); local
107 if (!fragmentShader)
113 context->attachShader(program, fragmentShader);
120 context->deleteShader(fragmentShader);
/external/jmonkeyengine/engine/src/core/com/jme3/material/
H A DTechniqueDef.java227 * @param fragmentShader The name of the fragment shader
230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ argument
232 this.fragName = fragmentShader;
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DShaderProgram.h101 , fragmentShader(-1)
108 , fragmentShader(fragment)
114 GLuint fragmentShader; member in struct:WebCore::ShaderResource
H A DShaderProgram.cpp288 glDetachShader(m_resources[i].program, m_resources[i].fragmentShader);
290 glDeleteShader(m_resources[i].fragmentShader);
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); local
135 GL_CMD(glShaderSource(fragmentShader, 1, &fragmentShaderSource, 0))
138 GL_CMD(glCompileShader(fragmentShader))
140 GL_CMD(glAttachShader(programID, fragmentShader))

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