Searched refs:getTriangleCount (Results 1 - 18 of 18) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
H A DNativeMeshUtil.java48 ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
52 int numTriangles = mesh.getTriangleCount();
65 int indicesLength = mesh.getTriangleCount() * 3;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
H A DWrappedIndexBuffer.java29 numIndices = mesh.getTriangleCount();
34 numIndices = mesh.getTriangleCount() * 2;
39 numIndices = mesh.getTriangleCount() * 3;
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
H A DGImpactCollisionShape.java73 triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
75 // triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
79 numTriangles = mesh.getTriangleCount();
92 int indicesLength = mesh.getTriangleCount() * 3;
H A DMeshCollisionShape.java72 triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
76 numTriangles = mesh.getTriangleCount();
89 int indicesLength = mesh.getTriangleCount() * 3;
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
H A DEmitterMeshFaceShape.java39 List<Vector3f> vertices = new ArrayList<Vector3f>(mesh.getTriangleCount() * 3);
40 List<Vector3f> normals = new ArrayList<Vector3f>(mesh.getTriangleCount());
41 for (int i = 0; i < mesh.getTriangleCount(); ++i) {
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
H A DUVProjectionGenerator.java61 float[] uvCoordinates = new float[mesh.getTriangleCount() * 6];// 6 == 3 * 2
63 for (int i = 0, pointIndex = 0; i < mesh.getTriangleCount(); ++i) {
141 for(int i=0;i<mesh.getTriangleCount();++i) {
202 for(int i=0;i<mesh.getTriangleCount();++i) {
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DStatistics.java126 numTriangles += mesh.getTriangleCount(lod);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
H A DConverter.java228 jBulletIndexedMesh.triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
244 int indicesLength = mesh.getTriangleCount() * 3;
245 jBulletIndexedMesh.numTriangles = mesh.getTriangleCount();
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
H A DLodControl.java131 numTris[i] = mesh.getTriangleCount(i);
/external/jmonkeyengine/engine/src/test/jme3test/tools/
H A DTestOctree.java146 tris += geom.getTriangleCount();
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
H A DOctree.java104 for (int i = 0; i < m.getTriangleCount(); i++){
H A DGeometryBatchFactory.java107 totalTris += geom.getTriangleCount();
182 int geomTriCount = inMesh.getTriangleCount();
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
H A DGeometry.java188 * @see Mesh#getTriangleCount()
190 public int getTriangleCount() { method in class:Geometry
191 return mesh.getTriangleCount();
H A DNode.java189 * <code>getTriangleCount</code> returns the number of triangles contained
195 public int getTriangleCount() { method in class:Node
199 count += children.get(i).getTriangleCount();
H A DBatchNode.java384 totalTris += geom.getTriangleCount();
460 int geomTriCount = inMesh.getTriangleCount();
H A DMesh.java675 * {@link #getTriangleCount() triangle} counts for this mesh
705 public int getTriangleCount(int lod){ method in class:Mesh
730 public int getTriangleCount(){ method in class:Mesh
750 * Should be between 0 and {@link #getTriangleCount()}.
783 * Should be between 0 and {@link #getTriangleCount()}.
798 * Should be between 0 and {@link #getTriangleCount()}.
H A DSpatial.java1104 public abstract int getTriangleCount(); method in class:Spatial
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/
H A DBlenderKey.java687 public int getTriangleCount() { method in class:BlenderKey.LoadingResults

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