Searched refs:pDirectSoundCreate (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dsnd_win.c23 #define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
25 HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter); variable
220 pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate");
222 if (!pDirectSoundCreate)
/external/quake/quake/src/WinQuake/
H A Dsnd_win.cpp23 #define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
25 HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter); variable
222 pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate");
224 if (!pDirectSoundCreate)

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