/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
H A D | PhysicsCharacter.java | 247 public void setCcdMotionThreshold(float threshold) { method in class:PhysicsCharacter 248 setCcdMotionThreshold(objectId, threshold); 251 private native void setCcdMotionThreshold(long objectId, float threshold); method in class:PhysicsCharacter 307 setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
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H A D | PhysicsGhostObject.java | 257 public void setCcdMotionThreshold(float threshold) { method in class:PhysicsGhostObject 258 setCcdMotionThreshold(objectId, threshold); 261 private native void setCcdMotionThreshold(long objectId, float threshold); method in class:PhysicsGhostObject 298 setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
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H A D | PhysicsRigidBody.java | 284 public void setCcdMotionThreshold(float threshold) { method in class:PhysicsRigidBody 285 setCcdMotionThreshold(objectId, threshold); 288 private native void setCcdMotionThreshold(long objectId, float threshold); method in class:PhysicsRigidBody 744 setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
H A D | PhysicsCharacter.java | 226 public void setCcdMotionThreshold(float threshold) { method in class:PhysicsCharacter 227 gObject.setCcdMotionThreshold(threshold); 286 setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
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H A D | PhysicsGhostObject.java | 248 public void setCcdMotionThreshold(float threshold) { method in class:PhysicsGhostObject 249 gObject.setCcdMotionThreshold(threshold); 281 setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
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H A D | PhysicsRigidBody.java | 293 public void setCcdMotionThreshold(float threshold) { method in class:PhysicsRigidBody 294 rBody.setCcdMotionThreshold(threshold); 695 setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
H A D | GhostControl.java | 71 control.setCcdMotionThreshold(getCcdMotionThreshold());
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H A D | CharacterControl.java | 65 control.setCcdMotionThreshold(getCcdMotionThreshold());
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H A D | RigidBodyControl.java | 69 control.setCcdMotionThreshold(getCcdMotionThreshold());
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H A D | VehicleControl.java | 89 control.setCcdMotionThreshold(getCcdMotionThreshold());
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H A D | KinematicRagdollControl.java | 807 * @see PhysicsRigidBody#setCcdMotionThreshold(float) 810 public void setCcdMotionThreshold(float value) { method in class:KinematicRagdollControl 812 link.rigidBody.setCcdMotionThreshold(value); 829 * @see PhysicsRigidBody#setCcdMotionThreshold(float) 831 * @deprecated use getBoneRigidBody(String BoneName).setCcdMotionThreshold(float) instead 837 link.rigidBody.setCcdMotionThreshold(value);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | TestCcd.java | 136 bulletg.getControl(RigidBodyControl.class).setCcdMotionThreshold(0.1f);
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H A D | TestBoneRagdoll.java | 188 bulletNode.setCcdMotionThreshold(0.001f); 203 bulletNode.setCcdMotionThreshold(0.001f);
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H A D | TestWalkingChar.java | 401 bulletControl.setCcdMotionThreshold(0.1f);
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/external/jmonkeyengine/engine/src/bullet-native/ |
H A D | com_jme3_bullet_objects_PhysicsGhostObject.cpp | 249 * Method: setCcdMotionThreshold 260 ghost->setCcdMotionThreshold(value);
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H A D | com_jme3_bullet_objects_PhysicsCharacter.cpp | 308 * Method: setCcdMotionThreshold 319 ghost->setCcdMotionThreshold(value);
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H A D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 240 * Method: setCcdMotionThreshold 251 body->setCcdMotionThreshold(value);
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