Searched refs:shoot (Results 1 - 9 of 9) sorted by relevance

/external/freetype/src/autofit/
H A Dafcjk.h69 AF_WidthRec shoot; /* undershoot */ member in struct:AF_CJKBlueRec_
H A Daflatin.h90 AF_WidthRec shoot; member in struct:AF_LatinBlueRec_
H A Daflatin2.c365 blue_shoot = & blue->shoot.org;
391 FT_Pos shoot = *blue_shoot; local
392 FT_Bool over_ref = FT_BOOL( shoot > ref );
396 *blue_shoot = *blue_ref = ( shoot + ref ) / 2;
411 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
556 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
613 blue->shoot.fit = blue->shoot
[all...]
H A Dafcjk.c453 blue_shoot = & blue->shoot.org;
477 FT_Pos shoot = *blue_shoot; local
478 FT_Bool under_ref = FT_BOOL( shoot < ref );
482 *blue_shoot = *blue_ref = ( shoot + ref ) / 2;
491 FT_TRACE5(( "-- cjk %s bluezone ref = %ld shoot = %ld\n",
612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
613 blue->shoot.fit = blue->shoot.cur;
617 dist = FT_MulFix( blue->ref.org - blue->shoot
[all...]
H A Daflatin.c372 blue_shoot = &blue->shoot.org;
398 FT_Pos shoot = *blue_shoot; local
399 FT_Bool over_ref = FT_BOOL( shoot > ref );
404 *blue_shoot = ( shoot + ref ) / 2;
419 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
572 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
632 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
633 blue->shoot.fit = blue->shoot
[all...]
/external/replicaisland/src/com/replica/replicaisland/
H A DLaunchProjectileComponent.java259 public final void setShootSound(SoundSystem.Sound shoot) { argument
260 mShootSound = shoot;
H A DNPCAnimationComponent.java86 shoot(parentObject);
284 protected void shoot(GameObject parentObject) { method in class:NPCAnimationComponent
H A DGameObjectFactory.java3659 SpriteAnimation shoot = new SpriteAnimation(NPCAnimationComponent.SHOOT, 2);
3660 shoot.addFrame(new AnimationFrame(
3663 shoot.addFrame(new AnimationFrame(
3666 shoot.setLoop(true);
3718 staticData.add(shoot);
4929 SpriteAnimation shoot = new SpriteAnimation(GenericAnimationComponent.Animation.ATTACK, 1);
4930 shoot.addFrame(frame1NoAttack);
4933 staticData.add(shoot);
/external/quake/quake/src/WinQuake/
H A Dquake-rogue.spec.sh85 Lightning Shooters - Well, they shoot lightning and can be directed at any
87 Lava Nail Shooters - Well, they shoot, you get the idea here!

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