Searched refs:shoot (Results 1 - 9 of 9) sorted by relevance
/external/freetype/src/autofit/ |
H A D | afcjk.h | 69 AF_WidthRec shoot; /* undershoot */ member in struct:AF_CJKBlueRec_
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H A D | aflatin.h | 90 AF_WidthRec shoot; member in struct:AF_LatinBlueRec_
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H A D | aflatin2.c | 365 blue_shoot = & blue->shoot.org; 391 FT_Pos shoot = *blue_shoot; local 392 FT_Bool over_ref = FT_BOOL( shoot > ref ); 396 *blue_shoot = *blue_ref = ( shoot + ref ) / 2; 411 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot )); 556 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale ); 612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta; 613 blue->shoot.fit = blue->shoot [all...] |
H A D | afcjk.c | 453 blue_shoot = & blue->shoot.org; 477 FT_Pos shoot = *blue_shoot; local 478 FT_Bool under_ref = FT_BOOL( shoot < ref ); 482 *blue_shoot = *blue_ref = ( shoot + ref ) / 2; 491 FT_TRACE5(( "-- cjk %s bluezone ref = %ld shoot = %ld\n", 612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta; 613 blue->shoot.fit = blue->shoot.cur; 617 dist = FT_MulFix( blue->ref.org - blue->shoot [all...] |
H A D | aflatin.c | 372 blue_shoot = &blue->shoot.org; 398 FT_Pos shoot = *blue_shoot; local 399 FT_Bool over_ref = FT_BOOL( shoot > ref ); 404 *blue_shoot = ( shoot + ref ) / 2; 419 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot )); 572 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale ); 632 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta; 633 blue->shoot.fit = blue->shoot [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | LaunchProjectileComponent.java | 259 public final void setShootSound(SoundSystem.Sound shoot) { argument 260 mShootSound = shoot;
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H A D | NPCAnimationComponent.java | 86 shoot(parentObject); 284 protected void shoot(GameObject parentObject) { method in class:NPCAnimationComponent
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H A D | GameObjectFactory.java | 3659 SpriteAnimation shoot = new SpriteAnimation(NPCAnimationComponent.SHOOT, 2); 3660 shoot.addFrame(new AnimationFrame( 3663 shoot.addFrame(new AnimationFrame( 3666 shoot.setLoop(true); 3718 staticData.add(shoot); 4929 SpriteAnimation shoot = new SpriteAnimation(GenericAnimationComponent.Animation.ATTACK, 1); 4930 shoot.addFrame(frame1NoAttack); 4933 staticData.add(shoot);
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/external/quake/quake/src/WinQuake/ |
H A D | quake-rogue.spec.sh | 85 Lightning Shooters - Well, they shoot lightning and can be directed at any 87 Lava Nail Shooters - Well, they shoot, you get the idea here!
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