Searched refs:sm3 (Results 1 - 3 of 3) sorted by relevance

/external/eigen/bench/
H A Dsparse_transpose.cpp42 EigenSparseMatrix sm1(rows,cols), sm3(rows,cols);
63 BENCH(for (int k=0; k<REPEAT; ++k) sm3 = sm1.transpose();)
H A Dsparse_product.cpp104 EigenSparseMatrix sm1(rows,cols), sm2(rows,cols), sm3(rows,cols), sm4(rows,cols);
158 BENCH(sm3 = sm1 * sm2; )
161 // BENCH(sm3 = sm1.transpose() * sm2; )
164 // BENCH(sm3 = sm1.transpose() * sm2.transpose(); )
167 // BENCH(sm3 = sm1 * sm2.transpose(); )
173 // BENCH( sm3._experimentalNewProduct(sm1, sm2); )
176 // BENCH(sm3._experimentalNewProduct(sm1.transpose(),sm2); )
179 // BENCH(sm3._experimentalNewProduct(sm1.transpose(),sm2.transpose()); )
182 // BENCH(sm3._experimentalNewProduct(sm1, sm2.transpose());)
188 DynamicSparseMatrix<Scalar> m1(sm1), m2(sm2), m3(sm3);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DProgram.cpp1164 const bool sm3 = context->supportsShaderModel3(); local
1205 std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD");
1248 if (mVertexShader->mUsesPointSize && sm3)
1279 if (mVertexShader->mUsesPointSize && sm3)
1377 if (sm3) {
1382 if (mFragmentShader->mUsesPointCoord && sm3)
1405 if (sm3) {
1416 if (mFragmentShader->mUsesPointCoord && sm3)

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