Searched refs:sm3 (Results 1 - 3 of 3) sorted by relevance
/external/eigen/bench/ |
H A D | sparse_transpose.cpp | 42 EigenSparseMatrix sm1(rows,cols), sm3(rows,cols); 63 BENCH(for (int k=0; k<REPEAT; ++k) sm3 = sm1.transpose();)
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H A D | sparse_product.cpp | 104 EigenSparseMatrix sm1(rows,cols), sm2(rows,cols), sm3(rows,cols), sm4(rows,cols); 158 BENCH(sm3 = sm1 * sm2; ) 161 // BENCH(sm3 = sm1.transpose() * sm2; ) 164 // BENCH(sm3 = sm1.transpose() * sm2.transpose(); ) 167 // BENCH(sm3 = sm1 * sm2.transpose(); ) 173 // BENCH( sm3._experimentalNewProduct(sm1, sm2); ) 176 // BENCH(sm3._experimentalNewProduct(sm1.transpose(),sm2); ) 179 // BENCH(sm3._experimentalNewProduct(sm1.transpose(),sm2.transpose()); ) 182 // BENCH(sm3._experimentalNewProduct(sm1, sm2.transpose());) 188 DynamicSparseMatrix<Scalar> m1(sm1), m2(sm2), m3(sm3); [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Program.cpp | 1164 const bool sm3 = context->supportsShaderModel3(); local 1205 std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); 1248 if (mVertexShader->mUsesPointSize && sm3) 1279 if (mVertexShader->mUsesPointSize && sm3) 1377 if (sm3) { 1382 if (mFragmentShader->mUsesPointCoord && sm3) 1405 if (sm3) { 1416 if (mFragmentShader->mUsesPointCoord && sm3)
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