Searched refs:textureData (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dllvm_texture.cpp31 static Value * pointSample(IRBuilder<> & builder, Value * textureData, Value * index, const GGLPixelFormat format) argument
36 textureData = builder.CreateGEP(textureData, index);
37 texel = builder.CreateLoad(textureData, "texel");
40 textureData = builder.CreateGEP(textureData, index);
41 texel = builder.CreateLoad(textureData, "texel");
45 textureData = builder.CreateBitCast(textureData, PointerType::get(builder.getInt16Ty(), 0));
46 textureData
143 linearSample(IRBuilder< & builder, Value * textureData, Value * indexOffset, Value * x0, Value * y0, Value * xLerp, Value * yLerp, Value * w, Value * h, Value * width, Value * height, const GGLPixelFormat format ) argument
312 Value * textureData = module->getGlobalVariable(_PF2_TEXTURE_DATA_NAME_); local
507 Value * textureData = module->getGlobalVariable(_PF2_TEXTURE_DATA_NAME_); local
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H A Dtexture.cpp141 const unsigned * data = (const unsigned *)textureGGLContext->textureState.textureData[sampler];
250 const unsigned * data = (const unsigned *)textureGGLContext->textureState.textureData[sampler];
409 //ctx->state.textureState.textureData[sampler] = texture->levels[0];
410 ctx->state.textureState.textureData[sampler] = texture->levels;
417 ctx->state.textureState.textureData[sampler] = NULL;
H A Dshader.cpp379 symbol = (void *)gglCtx->textureState.textureData;
/external/mesa3d/include/pixelflinger2/
H A Dpixelflinger2_interface.h148 void * textureData[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; member in struct:GGLTextureState

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