Searched refs:textureFormats (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp111 GGLPixelFormat textureFormats[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; member in struct:ShaderKey
305 key->textureFormats[i] = texture.format;
338 *str++ = HexDigit(key->textureFormats[i] / 16);
339 *str++ = HexDigit(key->textureFormats[i] % 16);

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