Searched refs:toPosition (Results 1 - 8 of 8) sorted by relevance

/external/webkit/Source/WebCore/dom/
H A DRangeBoundaryPoint.h38 const Position toPosition() const;
92 inline const Position RangeBoundaryPoint::toPosition() const function in class:WebCore::RangeBoundaryPoint
H A DRange.h98 const Position startPosition() const { return m_start.toPosition(); }
99 const Position endPosition() const { return m_end.toPosition(); }
/external/icu4c/layout/
H A DLEGlyphStorage.cpp515 void LEGlyphStorage::moveGlyph(le_int32 fromPosition, le_int32 toPosition, le_uint32 marker ) argument
524 if ( fromPosition < toPosition ) {
525 for ( le_int32 i = fromPosition ; i < toPosition ; i++ ) {
531 for ( le_int32 i = toPosition ; i > fromPosition ; i-- ) {
539 setGlyphID(toPosition,holdGlyph,success);
540 setCharIndex(toPosition,holdCharIndex,success);
541 setAuxData(toPosition,holdAuxData | marker,success);
H A DIndicReordering.cpp263 void moveCharacter( le_int32 fromPosition, le_int32 toPosition ) {
272 if ( fromPosition > toPosition ) {
273 for ( i = fromPosition ; i > toPosition ; i-- ) {
280 for ( i = fromPosition ; i < toPosition ; i++ ) {
287 fOutChars[toPosition] = saveChar;
288 fGlyphStorage.setCharIndex(toPosition,saveIndex,success);
289 fGlyphStorage.setAuxData(toPosition,saveAuxData,success);
292 void insertCharacter( LEUnicode ch, le_int32 toPosition, le_int32 charIndex, le_uint32 auxData ) { argument
297 for ( i = fOutIndex ; i > toPosition ; i--) {
303 fOutChars[toPosition]
[all...]
H A DLEGlyphStorage.h362 * @param toPosition - target position of the glyph
367 void moveGlyph(le_int32 fromPosition, le_int32 toPosition, le_uint32 marker);
/external/jmonkeyengine/engine/src/desktop/jme3tools/navigation/
H A DMapModel2D.java214 public Position toPosition(Point p) { method in class:MapModel2D
269 Position newCentre = toPosition(p);
H A DMapModel3D.java246 public Position toPosition(Vector3f posVec) { method in class:MapModel3D
303 Position newCentre = toPosition(posVec);
/external/v8/src/
H A Ddebug-debugger.js2220 response.body.toPosition = slice.to_position;

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