Searched refs:v_blend (Results 1 - 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dview.h25 extern float v_blend[4];
H A Dgl_rlight.c66 v_blend[3] = a = v_blend[3] + a2*(1-v_blend[3]);
70 v_blend[0] = v_blend[1]*(1-a2) + r*a2;
71 v_blend[1] = v_blend[1]*(1-a2) + g*a2;
72 v_blend[2] = v_blend[2]*(1-a2) + b*a2;
73 //Con_Printf("AddLightBlend(): %4.2f %4.2f %4.2f %4.6f\n", v_blend[
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H A Dview.c272 float v_blend[4]; // rgba 0.0 - 1.0 variable
520 v_blend[0] = r/255.0;
521 v_blend[1] = g/255.0;
522 v_blend[2] = b/255.0;
523 v_blend[3] = a;
524 if (v_blend[3] > 1)
525 v_blend[3] = 1;
526 if (v_blend[3] < 0)
527 v_blend[3] = 0;
582 //Con_Printf("b: %4.2f %4.2f %4.2f %4.6f\n", v_blend[
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H A Dgl_rmain.c781 if (!v_blend[3])
784 //Con_Printf("R_PolyBlend(): %4.2f %4.2f %4.2f %4.2f\n",v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
798 glColor4fv (v_blend);
/external/quake/quake/src/WinQuake/
H A Dview.h26 extern float v_blend[4];
H A Dgl_rlight.cpp66 v_blend[3] = a = v_blend[3] + a2*(1-v_blend[3]);
70 v_blend[0] = v_blend[1]*(1-a2) + r*a2;
71 v_blend[1] = v_blend[1]*(1-a2) + g*a2;
72 v_blend[2] = v_blend[2]*(1-a2) + b*a2;
H A Dview.cpp265 float v_blend[4]; // rgba 0.0 - 1.0
510 v_blend[0] = r/255.0;
511 v_blend[1] = g/255.0;
512 v_blend[2] = b/255.0;
513 v_blend[3] = a;
514 if (v_blend[3] > 1)
515 v_blend[3] = 1;
516 if (v_blend[3] < 0)
517 v_blend[3] = 0;
572 a = v_blend[
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H A Dgl_rmain.cpp872 if (!v_blend[3])
887 glColor4fv (v_blend);

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