Searched refs:Renderer (Results 1 - 23 of 23) sorted by relevance

/packages/apps/Camera/src/com/android/camera/ui/
H A DRenderOverlay.java33 interface Renderer { interface in class:RenderOverlay
44 private List<Renderer> mClients;
47 private List<Renderer> mTouchClients;
55 mClients = new ArrayList<Renderer>(10);
56 mTouchClients = new ArrayList<Renderer>(10);
60 public void addRenderer(Renderer renderer) {
68 public void addRenderer(int pos, Renderer renderer) {
73 public void remove(Renderer renderer) {
87 public boolean directDispatchTouch(MotionEvent m, Renderer target) {
112 private Renderer mTouchTarge
[all...]
H A DOverlayRenderer.java23 public abstract class OverlayRenderer implements RenderOverlay.Renderer {
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp17 #include "Renderer.h"
20 #define LOG_TAG "Renderer"
24 Renderer::Renderer() function in class:Renderer
35 Renderer::~Renderer() {
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
115 bool Renderer::SetupGraphics(int width, int height)
146 bool Renderer
[all...]
H A DRenderer.h11 class Renderer { class
13 Renderer();
14 virtual ~Renderer();
H A DYVURenderer.h4 #include "Renderer.h"
12 class YVURenderer: public Renderer {
H A DSurfaceTextureRenderer.h4 #include "Renderer.h"
12 class SurfaceTextureRenderer: public Renderer {
H A DWarpRenderer.h4 #include "Renderer.h"
12 class WarpRenderer: public Renderer {
H A DYVURenderer.cpp36 YVURenderer::YVURenderer() : Renderer()
H A DSurfaceTextureRenderer.cpp36 SurfaceTextureRenderer::SurfaceTextureRenderer() : Renderer() {
H A DWarpRenderer.cpp36 WarpRenderer::WarpRenderer() : Renderer()
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp17 #include "Renderer.h"
20 #define LOG_TAG "Renderer"
24 Renderer::Renderer() function in class:Renderer
35 Renderer::~Renderer() {
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
115 bool Renderer::SetupGraphics(int width, int height)
146 bool Renderer
[all...]
H A DRenderer.h11 class Renderer { class
13 Renderer();
14 virtual ~Renderer();
H A DYVURenderer.h4 #include "Renderer.h"
12 class YVURenderer: public Renderer {
H A DSurfaceTextureRenderer.h4 #include "Renderer.h"
12 class SurfaceTextureRenderer: public Renderer {
H A DWarpRenderer.h4 #include "Renderer.h"
12 class WarpRenderer: public Renderer {
H A DYVURenderer.cpp36 YVURenderer::YVURenderer() : Renderer()
H A DSurfaceTextureRenderer.cpp36 SurfaceTextureRenderer::SurfaceTextureRenderer() : Renderer() {
H A DWarpRenderer.cpp36 WarpRenderer::WarpRenderer() : Renderer()
/packages/apps/LegacyCamera/src/com/android/camera/panorama/
H A DMosaicRendererSurfaceViewRenderer.java25 public class MosaicRendererSurfaceViewRenderer implements GLSurfaceView.Renderer
50 Log.i(TAG, "Renderer: onSurfaceChanged");
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
H A DSurfaceTextureView.java107 setRenderer(new Renderer());
122 class Renderer implements GLSurfaceView.Renderer { class in class:SurfaceTextureView
163 public Renderer() { method in class:SurfaceTextureView.Renderer
201 * @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(javax.microedition.khronos.opengles.GL10, int, int)
/packages/apps/Camera/jni/
H A DAndroid.mk24 feature_mos/src/mosaic_renderer/Renderer.cpp \
/packages/apps/LegacyCamera/jni/
H A DAndroid.mk24 feature_mos/src/mosaic_renderer/Renderer.cpp \
/packages/apps/Gallery2/src/com/android/gallery3d/ui/
H A DGLRootView.java58 implements GLSurfaceView.Renderer, GLRoot {
275 // This is a GLSurfaceView.Renderer callback
303 // This is a GLSurfaceView.Renderer callback

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