Searched refs:pitch (Results 1 - 10 of 10) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic/
H A DPyramid.cpp25 // cleanup easier than fragmented stuff. In addition, we added a "pitch"
45 curr->pitch = (real) (width + border2);
49 for (int j = height + border2; j--; y++, position += curr->pitch) {
75 img->pitch = (real) (width + border2);
80 for (int j = height + border2; j--; y++, position += img->pitch) {
126 for (h = height; h--; base += pyr->pitch) {
137 for (h = top; h--; base -= pyr->pitch) {
138 memcpy(base - pyr->pitch, base, pyr->pitch * sizeof(short));
142 for (h = bot; h--; base += pyr->pitch) {
240 int pitch = scr->pitch; local
[all...]
H A DInterp.h58 in += img->pitch;
63 in += img->pitch;
68 in += img->pitch;
H A DImageUtils.h146 unsigned short pitch; member in struct:__anon3
H A DPyramid.h38 real pitch; // Pitch. Used for moving through image efficiently. member in class:PyramidShort
H A DImageUtils.cpp372 yuv->Y.width = yuv->Y.pitch = width;
375 yuv->U.width = yuv->U.pitch = yuv->V.width = yuv->V.pitch = widthUV;
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
H A DPyramid.cpp25 // cleanup easier than fragmented stuff. In addition, we added a "pitch"
45 curr->pitch = (real) (width + border2);
49 for (int j = height + border2; j--; y++, position += curr->pitch) {
75 img->pitch = (real) (width + border2);
80 for (int j = height + border2; j--; y++, position += img->pitch) {
126 for (h = height; h--; base += pyr->pitch) {
137 for (h = top; h--; base -= pyr->pitch) {
138 memcpy(base - pyr->pitch, base, pyr->pitch * sizeof(short));
142 for (h = bot; h--; base += pyr->pitch) {
234 int pitch = scr->pitch; local
[all...]
H A DInterp.h58 in += img->pitch;
63 in += img->pitch;
68 in += img->pitch;
H A DImageUtils.h146 unsigned short pitch; member in struct:__anon10
H A DPyramid.h38 real pitch; // Pitch. Used for moving through image efficiently. member in class:PyramidShort
H A DImageUtils.cpp372 yuv->Y.width = yuv->Y.pitch = width;
375 yuv->U.width = yuv->U.pitch = yuv->V.width = yuv->V.pitch = widthUV;

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