Searched refs:pitch (Results 1 - 10 of 10) sorted by relevance
/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
H A D | Pyramid.cpp | 25 // cleanup easier than fragmented stuff. In addition, we added a "pitch" 45 curr->pitch = (real) (width + border2); 49 for (int j = height + border2; j--; y++, position += curr->pitch) { 75 img->pitch = (real) (width + border2); 80 for (int j = height + border2; j--; y++, position += img->pitch) { 126 for (h = height; h--; base += pyr->pitch) { 137 for (h = top; h--; base -= pyr->pitch) { 138 memcpy(base - pyr->pitch, base, pyr->pitch * sizeof(short)); 142 for (h = bot; h--; base += pyr->pitch) { 240 int pitch = scr->pitch; local [all...] |
H A D | Interp.h | 58 in += img->pitch; 63 in += img->pitch; 68 in += img->pitch;
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H A D | ImageUtils.h | 146 unsigned short pitch; member in struct:__anon3
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H A D | Pyramid.h | 38 real pitch; // Pitch. Used for moving through image efficiently. member in class:PyramidShort
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H A D | ImageUtils.cpp | 372 yuv->Y.width = yuv->Y.pitch = width; 375 yuv->U.width = yuv->U.pitch = yuv->V.width = yuv->V.pitch = widthUV;
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
H A D | Pyramid.cpp | 25 // cleanup easier than fragmented stuff. In addition, we added a "pitch" 45 curr->pitch = (real) (width + border2); 49 for (int j = height + border2; j--; y++, position += curr->pitch) { 75 img->pitch = (real) (width + border2); 80 for (int j = height + border2; j--; y++, position += img->pitch) { 126 for (h = height; h--; base += pyr->pitch) { 137 for (h = top; h--; base -= pyr->pitch) { 138 memcpy(base - pyr->pitch, base, pyr->pitch * sizeof(short)); 142 for (h = bot; h--; base += pyr->pitch) { 234 int pitch = scr->pitch; local [all...] |
H A D | Interp.h | 58 in += img->pitch; 63 in += img->pitch; 68 in += img->pitch;
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H A D | ImageUtils.h | 146 unsigned short pitch; member in struct:__anon10
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H A D | Pyramid.h | 38 real pitch; // Pitch. Used for moving through image efficiently. member in class:PyramidShort
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H A D | ImageUtils.cpp | 372 yuv->Y.width = yuv->Y.pitch = width; 375 yuv->U.width = yuv->U.pitch = yuv->V.width = yuv->V.pitch = widthUV;
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