Searched refs:ValD (Results 1 - 4 of 4) sorted by relevance

/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_InterpolateLuma_HalfHor4x4_unsafe_s.s59 ValD RN 7 label
89 LDR ValD, [pSrc, srcStep] ;// Load row 1 [d1 c1 b1 a1]
96 PKHBT ValB, ValA, ValD, LSL #16 ;// [b1 a1 b0 a0]
97 PKHTB ValD, ValD, ValA, ASR #16 ;// [d1 c1 d0 c0]
99 UXTAB16 ValC, r0x00ff00ff, ValD ;// [00 c1 00 c0] + [0 255 0 255]
107 UXTAB16 Temp1, ValC, ValD, ROR #8
116 UXTAB16 Temp1, ValE, ValD, ROR #8
134 UXTAB16 Temp1, ValG, ValD, ROR #8
135 UXTAB16 Acc3, ValI, ValD, RO
[all...]
H A DarmVCM4P10_InterpolateLuma_HalfDiagHorVer4x4_unsafe_s.s70 ValD RN 7 label
113 LDR ValD, [pSrc, srcStep] ;// Load row 1 [d1 c1 b1 a1]
120 PKHBT ValB, ValA, ValD, LSL #16 ;// [b1 a1 b0 a0]
121 PKHTB ValD, ValD, ValA, ASR #16 ;// [d1 c1 d0 c0]
123 UXTAB16 ValC, r0x00ff00ff, ValD ;// [00 c1 00 c0] + [0 255 0 255]
131 UXTAB16 Temp1, ValC, ValD, ROR #8
140 UXTAB16 Temp1, ValE, ValD, ROR #8
153 UXTAB16 Temp1, ValG, ValD, ROR #8
154 UXTAB16 Acc3, ValI, ValD, RO
[all...]
H A DarmVCM4P10_InterpolateLuma_HalfVer4x4_unsafe_s.s68 ValD RN 10 label
105 M_LDR ValD, [pSrc], srcStep ;// Load [d3 d2 d1 d0]
114 UXTAB16 ValCD0, ValC0, ValD ;// [0 c2 0 c0] + [0 255 0 255] + [0 d2 0 d0]
115 UXTAB16 ValCD1, ValC1, ValD, ROR #8 ;// [0 c3 0 c1] + [0 255 0 255] + [0 d3 0 d1]
119 LDR ValD, [pSrc, srcStep, LSL #1] ;// Load [d3 d2 d1 d0]
123 UXTAB16 ValED0, ValE0, ValD ;// [0 e2 0 e0] + [0 255 0 255] + [0 d2 0 d0]
124 UXTAB16 ValED1, ValE1, ValD, ROR #8 ;// [0 e3 0 e1] + [0 255 0 255] + [0 d3 0 d1]
H A DarmVCM4P10_InterpolateLuma_HalfDiagVerHor4x4_unsafe_s.s75 ValD RN 10 label
134 M_LDR ValD, [pSrc], srcStep ;// Load [d3 d2 d1 d0]
142 UXTAB16 ValCD0, ValC0, ValD ;// [0 c2 0 c0] + [0 255 0 255] + [0 d2 0 d0]
143 UXTAB16 ValCD1, ValC1, ValD, ROR #8 ;// [0 c3 0 c1] + [0 255 0 255] + [0 d3 0 d1]
147 LDR ValD, [pSrc, srcStep, LSL #1] ;// Load [d3 d2 d1 d0]
151 UXTAB16 ValED0, ValE0, ValD ;// [0 e2 0 e0] + [0 255 0 255] + [0 d2 0 d0]
152 UXTAB16 ValED1, ValE1, ValD, ROR #8 ;// [0 e3 0 e1] + [0 255 0 255] + [0 d3 0 d1]

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