Searched refs:convert_float4 (Results 1 - 25 of 27) sorted by relevance

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/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/
H A Dconvolve5x5.fs40 float4 p0 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y0)) * gCoeffs[0]
41 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y0)) * gCoeffs[1]
42 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y0)) * gCoeffs[2]
43 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y0)) * gCoeffs[3]
44 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y0)) * gCoeffs[4];
46 float4 p1 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y1)) * gCoeffs[5]
47 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y1)) * gCoeffs[6]
48 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y1)) * gCoeffs[7]
49 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y1)) * gCoeffs[8]
50 + convert_float4(rsGetElementAt_uchar
[all...]
H A Dconvolve3x3.fs33 float4 p00 = convert_float4(rsGetElementAt_uchar4(gIn, x1, y1));
34 float4 p01 = convert_float4(rsGetElementAt_uchar4(gIn, x, y1));
35 float4 p02 = convert_float4(rsGetElementAt_uchar4(gIn, x2, y1));
36 float4 p10 = convert_float4(rsGetElementAt_uchar4(gIn, x1, y));
37 float4 p11 = convert_float4(rsGetElementAt_uchar4(gIn, x, y));
38 float4 p12 = convert_float4(rsGetElementAt_uchar4(gIn, x2, y));
39 float4 p20 = convert_float4(rsGetElementAt_uchar4(gIn, x1, y2));
40 float4 p21 = convert_float4(rsGetElementAt_uchar4(gIn, x, y2));
41 float4 p22 = convert_float4(rsGetElementAt_uchar4(gIn, x2, y2));
H A Dlevels.rsh26 float3 pixel = convert_float4(in).rgb;
38 float4 pixel = convert_float4(in);
H A Dcolormatrix.fs33 float4 f = convert_float4(in);
H A Dvignette.rsh49 const float4 fin = convert_float4(in);
H A Dvignette_approx.rsh49 const float4 fin = convert_float4(in);
H A Dgrain.fs80 float4 ip = convert_float4(in);
/frameworks/base/tests/RenderScriptTests/ImageProcessing2/src/com/android/rs/image/
H A Dconvolve5x5.rs40 float4 p0 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y0)) * gCoeffs[0]
41 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y0)) * gCoeffs[1]
42 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y0)) * gCoeffs[2]
43 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y0)) * gCoeffs[3]
44 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y0)) * gCoeffs[4];
46 float4 p1 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y1)) * gCoeffs[5]
47 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y1)) * gCoeffs[6]
48 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y1)) * gCoeffs[7]
49 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y1)) * gCoeffs[8]
50 + convert_float4(rsGetElementAt_uchar
[all...]
H A Dconvolve3x3.rs33 float4 p00 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x1, y1))[0]);
34 float4 p01 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x, y1))[0]);
35 float4 p02 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x2, y1))[0]);
36 float4 p10 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x1, y))[0]);
37 float4 p11 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x, y))[0]);
38 float4 p12 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x2, y))[0]);
39 float4 p20 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x1, y2))[0]);
40 float4 p21 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x, y2))[0]);
41 float4 p22 = convert_float4(((uchar4 *)rsGetElementAt(gIn, x2, y2))[0]);
H A Dlevels.rsh25 float3 pixel = convert_float4(in[0]).rgb;
36 float4 pixel = convert_float4(in[0]);
H A Dcolormatrix.rs33 float4 f = convert_float4(*in);
H A Dvignette.rsh49 const float4 fin = convert_float4(*in);
H A Dvignette_approx.rsh49 const float4 fin = convert_float4(*in);
H A Dgrain.rs80 float4 ip = convert_float4(*in);
/frameworks/rs/driver/
H A DrsdIntrinsicConvolve5x5.cpp62 float4 px = convert_float4(py0[x0]) * coeff[0] +
63 convert_float4(py0[x1]) * coeff[1] +
64 convert_float4(py0[x2]) * coeff[2] +
65 convert_float4(py0[x3]) * coeff[3] +
66 convert_float4(py0[x4]) * coeff[4] +
68 convert_float4(py1[x0]) * coeff[5] +
69 convert_float4(py1[x1]) * coeff[6] +
70 convert_float4(py1[x2]) * coeff[7] +
71 convert_float4(py1[x3]) * coeff[8] +
72 convert_float4(py
[all...]
H A DrsdIntrinsicConvolve3x3.cpp61 float4 px = convert_float4(py0[x1]) * coeff[0] +
62 convert_float4(py0[x]) * coeff[1] +
63 convert_float4(py0[x2]) * coeff[2] +
64 convert_float4(py1[x1]) * coeff[3] +
65 convert_float4(py1[x]) * coeff[4] +
66 convert_float4(py1[x2]) * coeff[5] +
67 convert_float4(py2[x1]) * coeff[6] +
68 convert_float4(py2[x]) * coeff[7] +
69 convert_float4(py2[x2]) * coeff[8];
H A DrsdIntrinsicInlines.h65 static inline float4 convert_float4(uchar4 i) { function
H A DrsdIntrinsicBlur.cpp104 float4 pf = convert_float4(pvy[0]);
136 float4 pf = convert_float4(((const uchar4 *)pi)[0]);
H A DrsdIntrinsicColorMatrix.cpp63 float4 i = convert_float4(py[0]);
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdIntrinsicConvolve5x5.cpp62 float4 px = convert_float4(py0[x0]) * coeff[0] +
63 convert_float4(py0[x1]) * coeff[1] +
64 convert_float4(py0[x2]) * coeff[2] +
65 convert_float4(py0[x3]) * coeff[3] +
66 convert_float4(py0[x4]) * coeff[4] +
68 convert_float4(py1[x0]) * coeff[5] +
69 convert_float4(py1[x1]) * coeff[6] +
70 convert_float4(py1[x2]) * coeff[7] +
71 convert_float4(py1[x3]) * coeff[8] +
72 convert_float4(py
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H A DrsdIntrinsicConvolve3x3.cpp61 float4 px = convert_float4(py0[x1]) * coeff[0] +
62 convert_float4(py0[x]) * coeff[1] +
63 convert_float4(py0[x2]) * coeff[2] +
64 convert_float4(py1[x1]) * coeff[3] +
65 convert_float4(py1[x]) * coeff[4] +
66 convert_float4(py1[x2]) * coeff[5] +
67 convert_float4(py2[x1]) * coeff[6] +
68 convert_float4(py2[x]) * coeff[7] +
69 convert_float4(py2[x2]) * coeff[8];
H A DrsdIntrinsicBlur.cpp102 float4 pf = convert_float4(pvy[0]);
134 float4 pf = convert_float4(((const uchar4 *)pi)[0]);
H A DrsdIntrinsicInlines.h65 static inline float4 convert_float4(uchar4 i) { function
/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_core.c6 extern float4 __attribute__((overloadable)) convert_float4(uchar4 c);
51 ret *= convert_float4(c);
H A Drs_sample.c122 SAMPLE_1D_FUNC(4, uchar4, float4, convert_float4)
128 SAMPLE_2D_FUNC(4, uchar4, float4, convert_float4)
226 result = convert_float4(*((uchar4*)getElementAt(a, iPixel, lod))); \

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