Searched refs:eglFence (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/include/gui/
H A DConsumerBase.h155 EGLSyncKHR eglFence);
H A DSurfaceTexture.h232 EGLSyncKHR eglFence);
/frameworks/native/libs/gui/
H A DConsumerBase.cpp223 EGLSyncKHR eglFence) {
225 status_t err = mBufferQueue->releaseBuffer(slot, display, eglFence,
222 releaseBufferLocked(int slot, EGLDisplay display, EGLSyncKHR eglFence) argument
H A DBufferQueue.cpp270 EGLSyncKHR eglFence = EGL_NO_SYNC_KHR; local
398 eglFence = mSlots[buf].mEglFence;
428 if (eglFence != EGL_NO_SYNC_KHR) {
429 EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
438 eglDestroySyncKHR(dpy, eglFence);
861 EGLSyncKHR eglFence, const sp<Fence>& fence) {
872 mSlots[buf].mEglFence = eglFence;
860 releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR eglFence, const sp<Fence>& fence) argument
H A DSurfaceTexture.cpp189 EGLSyncKHR eglFence) {
191 eglFence);
188 releaseBufferLocked(int buf, EGLDisplay display, EGLSyncKHR eglFence) argument

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