Searched refs:elementCount (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/opengl/libs/EGL/
H A Dtrace.cpp133 static void TraceValue(int elementCount, char type,
143 for (int e = 0; e < elementCount; e++) {
145 if (e == elementCount-1) {
169 static void TraceUniformv(int elementCount, char type,
171 TraceValue(elementCount, type, count, 1, value);
172 ALOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count);
205 int elementCount = name[9] - '0'; // 1..4
214 TraceUniformv(elementCount, type, location, count, value);
/frameworks/support/renderscript/v8/rs_support/
H A DrsRuntime.h74 size_t elementCount, size_t startOffset);
76 size_t elementCount, size_t startOffset);
/frameworks/base/libs/hwui/
H A DLayerRenderer.cpp142 GLsizei elementCount = count * 6; local
144 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
155 mLayer->meshIndices = new uint16_t[elementCount];
158 mLayer->meshElementCount = elementCount;
/frameworks/rs/
H A DrsRuntime.h132 size_t elementCount, size_t startOffset);
134 size_t elementCount, size_t startOffset);
/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp444 int elementCount = _env->GetArrayLength(_typeData); local
446 assert(elementCount == 6);
452 for(jint i = 0; i < elementCount; i ++) {

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