Searched refs:eventEntry (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/services/input/ |
H A D | InputDispatcher.cpp | 897 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 902 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true 904 pokeUserActivityLocked(eventEntry); 912 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); 1663 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) { 1670 if (eventEntry->type == EventEntry::TYPE_KEY) { 1701 && currentTime >= connection->waitQueue.head->eventEntry->eventTime 1728 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { argument 1740 switch (eventEntry->type) { 1742 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); 896 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument 1662 isWindowReadyForMoreInputLocked(nsecs_t currentTime, const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) argument 1768 prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument 1816 enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument 1840 enqueueDispatchEntryLocked( const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode) argument 1941 EventEntry* eventEntry = dispatchEntry->eventEntry; local 3894 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) argument [all...] |
H A D | InputDispatcher.h | 536 EventEntry* eventEntry; // the event to dispatch member in struct:android::InputDispatcher::DispatchEntry 547 DispatchEntry(EventEntry* eventEntry, 1016 void pokeUserActivityLocked(const EventEntry* eventEntry); 1022 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry); 1031 EventEntry* eventEntry, const InputTarget* inputTarget); 1033 EventEntry* eventEntry, const InputTarget* inputTarget); 1035 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
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