Searched refs:filtering (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/font/
H A DCacheTexture.h131 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST; local
132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
185 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; local
187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/frameworks/native/services/surfaceflinger/
H A DLayerBase.h206 * needsLinearFiltering - true if this surface's state requires filtering
270 void setFiltering(bool filtering);
282 // Whether filtering is forced on or not
285 // Whether filtering is needed b/c of the drawingstate
H A DLayerBase.cpp225 // we may use linear filtering, if the matrix scales us
323 void LayerBase::setFiltering(bool filtering) argument
325 mFiltering = filtering;
H A DSurfaceFlinger.cpp2680 const bool filtering = sw != hw_w || sh != hw_h; local
2723 if (filtering) layer->setFiltering(true);
2725 if (filtering) layer->setFiltering(false);

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