Searched refs:getInputChannelName (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_view_InputEventReceiver.cpp68 const char* getInputChannelName() { function in class:android::NativeInputEventReceiver
83 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName());
100 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName());
108 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName());
114 getInputChannelName(), status);
122 "events=0x%x", getInputChannelName(), events);
128 "events=0x%x", getInputChannelName(), events);
142 getInputChannelName(), consumeBatches ? "true" : "false", frameTime);
163 getInputChannelName());
175 getInputChannelName(), statu
[all...]
/frameworks/base/services/input/
H A DInputDispatcher.cpp1774 connection->getInputChannelName(), inputTarget->flags,
1784 connection->getInputChannelName(), connection->getStatusLabel());
1802 connection->getInputChannelName());
1866 connection->getInputChannelName());
1894 connection->getInputChannelName());
1908 connection->getInputChannelName());
1931 connection->getInputChannelName());
2015 "event to it, status=%d", connection->getInputChannelName(), status);
2023 connection->getInputChannelName());
2029 "status=%d", connection->getInputChannelName(), statu
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H A DInputDispatcher.h819 inline const char* getInputChannelName() const { return inputChannel->getName().string(); } function in class:android::InputDispatcher::Connection

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