Searched refs:mag (Results 1 - 7 of 7) sorted by relevance
/frameworks/av/media/libstagefright/wifi-display/sink/ |
H A D | LinearRegression.cpp | 95 float mag = sqrt((*n1) * (*n1) + (*n2) * (*n2)); local 97 *n1 /= mag; 98 *n2 /= mag;
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/frameworks/base/libs/hwui/ |
H A D | Texture.h | 75 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, argument 78 if (firstFilter || force || min != minFilter || mag != magFilter) { 82 magFilter = mag; 91 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
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H A D | SkiaShader.cpp | 172 const float mag = vec.length(); local 173 const float inv = mag ? 1.0f / mag : 0;
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/frameworks/native/opengl/tests/angeles/ |
H A D | demo.c | 620 GLfloat mag; local 628 mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); 629 if (mag) { /* mpichler, 19950515 */ 630 z[0] /= mag; 631 z[1] /= mag; 632 z[2] /= mag; 655 mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); 656 if (mag) { 657 x[0] /= mag; 658 x[1] /= mag; [all...] |
/frameworks/base/core/java/android/util/ |
H A D | MathUtils.java | 107 public static float mag(float a, float b) { method in class:MathUtils 111 public static float mag(float a, float b, float c) { method in class:MathUtils
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/frameworks/native/services/sensorservice/ |
H A D | SensorFusion.cpp | 65 const vec3_t mag(event.data); 66 mFusion.handleMag(mag);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | BeanBag.java | 82 static float mag(float x, float y) { method in class:BeanBag.Board 238 return mag(dx, dy) - r - other.r; 258 float a = randsign() * clamp(mag(vx, vy) * 0.33f, 0, 1080f);
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