Searched refs:nextWakeupTime (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp222 nsecs_t nextWakeupTime = LONG_LONG_MAX; local
230 dispatchOnceInnerLocked(&nextWakeupTime);
236 nextWakeupTime = LONG_LONG_MIN;
242 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
246 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { argument
268 if (mAppSwitchDueTime < *nextWakeupTime) {
269 *nextWakeupTime = mAppSwitchDueTime;
288 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
289 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
362 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
696 dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
806 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
923 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument
1040 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument
1104 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument
[all...]
H A DInputDispatcher.h849 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
970 DropReason* dropReason, nsecs_t* nextWakeupTime);
973 DropReason* dropReason, nsecs_t* nextWakeupTime);
1000 nsecs_t* nextWakeupTime, const char* reason);
1007 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1009 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,

Completed in 48 milliseconds