Searched refs:nextWakeupTime (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/services/input/ |
H A D | InputDispatcher.cpp | 222 nsecs_t nextWakeupTime = LONG_LONG_MAX; local 230 dispatchOnceInnerLocked(&nextWakeupTime); 236 nextWakeupTime = LONG_LONG_MIN; 242 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 246 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { argument 268 if (mAppSwitchDueTime < *nextWakeupTime) { 269 *nextWakeupTime = mAppSwitchDueTime; 288 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 289 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 362 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 696 dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 806 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 923 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument 1040 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument 1104 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument [all...] |
H A D | InputDispatcher.h | 849 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime); 970 DropReason* dropReason, nsecs_t* nextWakeupTime); 973 DropReason* dropReason, nsecs_t* nextWakeupTime); 1000 nsecs_t* nextWakeupTime, const char* reason); 1007 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1009 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
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