Searched refs:onResume (Results 1 - 25 of 121) sorted by relevance

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/frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
H A DGLJNIActivity.java41 protected void onResume() { method in class:GLJNIActivity
42 super.onResume();
43 mView.onResume();
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
H A DTestActivity.java42 protected void onResume() { method in class:TestActivity
43 super.onResume();
44 mView.onResume();
/frameworks/base/policy/src/com/android/internal/policy/impl/keyguard_obsolete/
H A DKeyguardScreen.java39 void onResume(); method in interface:KeyguardScreen
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaActivity.java42 @Override protected void onResume() { method in class:GL2JavaActivity
43 super.onResume();
44 mView.onResume();
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIActivity.java42 @Override protected void onResume() { method in class:GL2JNIActivity
43 super.onResume();
44 mView.onResume();
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfActivity.java43 @Override protected void onResume() { method in class:GLPerfActivity
44 super.onResume();
45 mView.onResume();
/frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/
H A DTestFramerateActivity.java43 @Override protected void onResume() { method in class:TestFramerateActivity
44 super.onResume();
45 mView.onResume();
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyActivity.java43 @Override protected void onResume() { method in class:TestLatencyActivity
44 super.onResume();
45 mView.onResume();
/frameworks/compile/libbcc/tests/debuginfo/target-tests/driver-int-param/
H A DACTIVITY.java.template42 protected void onResume() {
43 // Ideally an app should implement onResume() and onPause()
45 super.onResume();
51 // Ideally an app should implement onResume() and onPause()
/frameworks/compile/libbcc/tests/debuginfo/target-tests/driver-simple/
H A DACTIVITY.java.template38 protected void onResume() {
39 // Ideally an app should implement onResume() and onPause()
41 super.onResume();
47 // Ideally an app should implement onResume() and onPause()
/frameworks/compile/libbcc/tests/debuginfo/target-tests/driver-simple-exit/
H A DACTIVITY.java.template42 protected void onResume() {
43 // Ideally an app should implement onResume() and onPause()
45 super.onResume();
51 // Ideally an app should implement onResume() and onPause()
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualActivity.java48 @Override protected void onResume() { method in class:GLDualActivity
49 super.onResume();
50 mGLView.onResume();
51 mGL2View.onResume();
/frameworks/native/opengl/tests/testPauseResume/src/com/android/test/
H A DTestActivity.java34 mView.onResume();
60 protected void onResume() { method in class:TestActivity
61 super.onResume();
62 mView.onResume();
/frameworks/base/tests/RenderScriptTests/HelloWorld/src/com/example/android/rs/helloworld/
H A DHelloWorld.java38 protected void onResume() { method in class:HelloWorld
39 // Ideally an app should implement onResume() and onPause()
41 super.onResume();
47 // Ideally an app should implement onResume() and onPause()
/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
H A DRsList.java37 protected void onResume() { method in class:RsList
38 // Ideally a game should implement onResume() and onPause()
40 super.onResume();
46 // Ideally a game should implement onResume() and onPause()
H A DRsRenderStates.java37 protected void onResume() { method in class:RsRenderStates
38 // Ideally a game should implement onResume() and onPause()
40 super.onResume();
46 // Ideally a game should implement onResume() and onPause()
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
H A DShadersTest.java36 protected void onResume() { method in class:ShadersTest
37 super.onResume();
/frameworks/base/core/java/android/webkit/
H A DWebViewFragment.java65 public void onResume() { method in class:WebViewFragment
66 mWebView.onResume();
67 super.onResume();
/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/
H A DSettingsActivity.java41 protected void onResume() { method in class:SettingsActivity
42 super.onResume();
52 // Unregisters the listener set in onResume().
/frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/
H A DFountainFbo.java40 protected void onResume() { method in class:FountainFbo
41 Log.e("rs", "onResume");
43 /* Ideally a game should implement onResume() and onPause()
45 super.onResume();
53 /* Ideally a game should implement onResume() and onPause()
/frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/
H A DKeyguardSecurityView.java53 void onResume(int reason); method in interface:KeyguardSecurityView
/frameworks/base/tests/SmokeTestApps/src/com/android/smoketest/triggers/
H A DCrashyApp2.java35 public void onResume() { method in class:CrashyApp2
/frameworks/base/core/tests/coretests/src/android/app/activity/
H A DTestedActivity.java42 protected void onResume() method in class:TestedActivity
44 super.onResume();
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
H A DSceneGraph.java54 protected void onResume() { method in class:SceneGraph
55 // Ideally a game should implement onResume() and onPause()
57 super.onResume();
63 // Ideally a game should implement onResume() and onPause()
/frameworks/base/tests/RenderScriptTests/SurfaceTexture/src/com/example/android/rs/sto/
H A DSurfaceTextureOpaque.java41 protected void onResume() { method in class:SurfaceTextureOpaque
42 super.onResume();

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