/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/ |
H A D | fisheye_approx_full.rs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | fisheye_full.rs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | levels_full.rs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | vignette_approx_full.rs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | vignette_full.rs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | copy.fs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | fisheye_approx_relaxed.fs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | fisheye_relaxed.fs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | levels_relaxed.fs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | vignette_approx_relaxed.fs | 18 #pragma rs java_package_name(com.android.rs.image)
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H A D | vignette_relaxed.fs | 18 #pragma rs java_package_name(com.android.rs.image)
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/frameworks/base/tests/RenderScriptTests/ImageProcessing2/src/com/android/rs/image/ |
H A D | fisheye_approx_full.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | fisheye_full.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | levels_full.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | vignette_approx_full.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | vignette_full.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | copy.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | fisheye_approx_relaxed.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | fisheye_relaxed.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | levels_relaxed.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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H A D | vignette_approx_relaxed.rs | 18 #pragma rs java_package_name(com.android.rs.image2)
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | Element.java | 296 * @param rs Context to which the element will belong. 300 public static Element BOOLEAN(RenderScript rs) { argument 301 if(rs.mElement_BOOLEAN == null) { 302 rs.mElement_BOOLEAN = createUser(rs, DataType.BOOLEAN); 304 return rs.mElement_BOOLEAN; 310 * @param rs Context to which the element will belong. 314 public static Element U8(RenderScript rs) { argument 315 if(rs.mElement_U8 == null) { 316 rs 328 I8(RenderScript rs) argument 335 U16(RenderScript rs) argument 342 I16(RenderScript rs) argument 349 U32(RenderScript rs) argument 356 I32(RenderScript rs) argument 363 U64(RenderScript rs) argument 370 I64(RenderScript rs) argument 377 F32(RenderScript rs) argument 384 F64(RenderScript rs) argument 391 ELEMENT(RenderScript rs) argument 398 TYPE(RenderScript rs) argument 405 ALLOCATION(RenderScript rs) argument 412 SAMPLER(RenderScript rs) argument 419 SCRIPT(RenderScript rs) argument 426 MESH(RenderScript rs) argument 433 PROGRAM_FRAGMENT(RenderScript rs) argument 440 PROGRAM_VERTEX(RenderScript rs) argument 447 PROGRAM_RASTER(RenderScript rs) argument 454 PROGRAM_STORE(RenderScript rs) argument 461 FONT(RenderScript rs) argument 469 A_8(RenderScript rs) argument 476 RGB_565(RenderScript rs) argument 483 RGB_888(RenderScript rs) argument 490 RGBA_5551(RenderScript rs) argument 497 RGBA_4444(RenderScript rs) argument 504 RGBA_8888(RenderScript rs) argument 511 F32_2(RenderScript rs) argument 518 F32_3(RenderScript rs) argument 525 F32_4(RenderScript rs) argument 532 F64_2(RenderScript rs) argument 539 F64_3(RenderScript rs) argument 546 F64_4(RenderScript rs) argument 553 U8_2(RenderScript rs) argument 560 U8_3(RenderScript rs) argument 567 U8_4(RenderScript rs) argument 574 I8_2(RenderScript rs) argument 581 I8_3(RenderScript rs) argument 588 I8_4(RenderScript rs) argument 595 U16_2(RenderScript rs) argument 602 U16_3(RenderScript rs) argument 609 U16_4(RenderScript rs) argument 616 I16_2(RenderScript rs) argument 623 I16_3(RenderScript rs) argument 630 I16_4(RenderScript rs) argument 637 U32_2(RenderScript rs) argument 644 U32_3(RenderScript rs) argument 651 U32_4(RenderScript rs) argument 658 I32_2(RenderScript rs) argument 665 I32_3(RenderScript rs) argument 672 I32_4(RenderScript rs) argument 679 U64_2(RenderScript rs) argument 686 U64_3(RenderScript rs) argument 693 U64_4(RenderScript rs) argument 700 I64_2(RenderScript rs) argument 707 I64_3(RenderScript rs) argument 714 I64_4(RenderScript rs) argument 721 MATRIX_4X4(RenderScript rs) argument 730 MATRIX4X4(RenderScript rs) argument 734 MATRIX_3X3(RenderScript rs) argument 741 MATRIX_2X2(RenderScript rs) argument 748 Element(int id, RenderScript rs, Element[] e, String[] n, int[] as) argument 765 Element(int id, RenderScript rs, DataType dt, DataKind dk, boolean norm, int size) argument 784 Element(int id, RenderScript rs) argument 838 createUser(RenderScript rs, DataType dt) argument 859 createVector(RenderScript rs, DataType dt, int size) argument 902 createPixel(RenderScript rs, DataType dt, DataKind dk) argument 999 Builder(RenderScript rs) argument [all...] |
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
H A D | Element.java | 305 * @param rs Context to which the element will belong. 309 public static Element BOOLEAN(RenderScript rs) { argument 310 if(rs.mElement_BOOLEAN == null) { 311 rs.mElement_BOOLEAN = createUser(rs, DataType.BOOLEAN); 313 return rs.mElement_BOOLEAN; 319 * @param rs Context to which the element will belong. 323 public static Element U8(RenderScript rs) { argument 324 if(rs.mElement_U8 == null) { 325 rs 337 I8(RenderScript rs) argument 344 U16(RenderScript rs) argument 351 I16(RenderScript rs) argument 358 U32(RenderScript rs) argument 365 I32(RenderScript rs) argument 372 U64(RenderScript rs) argument 379 I64(RenderScript rs) argument 386 F32(RenderScript rs) argument 393 F64(RenderScript rs) argument 400 ELEMENT(RenderScript rs) argument 407 TYPE(RenderScript rs) argument 414 ALLOCATION(RenderScript rs) argument 421 SAMPLER(RenderScript rs) argument 428 SCRIPT(RenderScript rs) argument 436 A_8(RenderScript rs) argument 443 RGB_565(RenderScript rs) argument 450 RGB_888(RenderScript rs) argument 457 RGBA_5551(RenderScript rs) argument 464 RGBA_4444(RenderScript rs) argument 471 RGBA_8888(RenderScript rs) argument 478 F32_2(RenderScript rs) argument 485 F32_3(RenderScript rs) argument 492 F32_4(RenderScript rs) argument 499 F64_2(RenderScript rs) argument 506 F64_3(RenderScript rs) argument 513 F64_4(RenderScript rs) argument 520 U8_2(RenderScript rs) argument 527 U8_3(RenderScript rs) argument 534 U8_4(RenderScript rs) argument 541 I8_2(RenderScript rs) argument 548 I8_3(RenderScript rs) argument 555 I8_4(RenderScript rs) argument 562 U16_2(RenderScript rs) argument 569 U16_3(RenderScript rs) argument 576 U16_4(RenderScript rs) argument 583 I16_2(RenderScript rs) argument 590 I16_3(RenderScript rs) argument 597 I16_4(RenderScript rs) argument 604 U32_2(RenderScript rs) argument 611 U32_3(RenderScript rs) argument 618 U32_4(RenderScript rs) argument 625 I32_2(RenderScript rs) argument 632 I32_3(RenderScript rs) argument 639 I32_4(RenderScript rs) argument 646 U64_2(RenderScript rs) argument 653 U64_3(RenderScript rs) argument 660 U64_4(RenderScript rs) argument 667 I64_2(RenderScript rs) argument 674 I64_3(RenderScript rs) argument 681 I64_4(RenderScript rs) argument 688 MATRIX_4X4(RenderScript rs) argument 695 MATRIX_3X3(RenderScript rs) argument 702 MATRIX_2X2(RenderScript rs) argument 709 Element(int id, RenderScript rs, Element[] e, String[] n, int[] as) argument 726 Element(int id, RenderScript rs, DataType dt, DataKind dk, boolean norm, int size) argument 745 Element(int id, RenderScript rs) argument 758 createUser(RenderScript rs, DataType dt) argument 779 createVector(RenderScript rs, DataType dt, int size) argument 822 createPixel(RenderScript rs, DataType dt, DataKind dk) argument 895 NBuilder(RenderScript rs) argument 929 Builder(RenderScript rs) argument [all...] |
H A D | ScriptIntrinsic.java | 28 ScriptIntrinsic(int id, RenderScript rs) { argument 29 super(id, rs);
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/frameworks/rs/cpp/ |
H A D | Element.h | 20 #include <rs.h> 94 static sp<const Element> BOOLEAN(RenderScript *rs); 95 static sp<const Element> U8(RenderScript *rs); 96 static sp<const Element> I8(RenderScript *rs); 97 static sp<const Element> U16(RenderScript *rs); 98 static sp<const Element> I16(RenderScript *rs); 99 static sp<const Element> U32(RenderScript *rs); 100 static sp<const Element> I32(RenderScript *rs); 101 static sp<const Element> U64(RenderScript *rs); 102 static sp<const Element> I64(RenderScript *rs); [all...] |