Searched refs:rs (Results 1 - 25 of 291) sorted by relevance

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/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/
H A Dfisheye_approx_full.rs18 #pragma rs java_package_name(com.android.rs.image)
H A Dfisheye_full.rs18 #pragma rs java_package_name(com.android.rs.image)
H A Dlevels_full.rs18 #pragma rs java_package_name(com.android.rs.image)
H A Dvignette_approx_full.rs18 #pragma rs java_package_name(com.android.rs.image)
H A Dvignette_full.rs18 #pragma rs java_package_name(com.android.rs.image)
H A Dcopy.fs18 #pragma rs java_package_name(com.android.rs.image)
H A Dfisheye_approx_relaxed.fs18 #pragma rs java_package_name(com.android.rs.image)
H A Dfisheye_relaxed.fs18 #pragma rs java_package_name(com.android.rs.image)
H A Dlevels_relaxed.fs18 #pragma rs java_package_name(com.android.rs.image)
H A Dvignette_approx_relaxed.fs18 #pragma rs java_package_name(com.android.rs.image)
H A Dvignette_relaxed.fs18 #pragma rs java_package_name(com.android.rs.image)
/frameworks/base/tests/RenderScriptTests/ImageProcessing2/src/com/android/rs/image/
H A Dfisheye_approx_full.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dfisheye_full.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dlevels_full.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dvignette_approx_full.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dvignette_full.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dcopy.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dfisheye_approx_relaxed.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dfisheye_relaxed.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dlevels_relaxed.rs18 #pragma rs java_package_name(com.android.rs.image2)
H A Dvignette_approx_relaxed.rs18 #pragma rs java_package_name(com.android.rs.image2)
/frameworks/base/graphics/java/android/renderscript/
H A DElement.java296 * @param rs Context to which the element will belong.
300 public static Element BOOLEAN(RenderScript rs) { argument
301 if(rs.mElement_BOOLEAN == null) {
302 rs.mElement_BOOLEAN = createUser(rs, DataType.BOOLEAN);
304 return rs.mElement_BOOLEAN;
310 * @param rs Context to which the element will belong.
314 public static Element U8(RenderScript rs) { argument
315 if(rs.mElement_U8 == null) {
316 rs
328 I8(RenderScript rs) argument
335 U16(RenderScript rs) argument
342 I16(RenderScript rs) argument
349 U32(RenderScript rs) argument
356 I32(RenderScript rs) argument
363 U64(RenderScript rs) argument
370 I64(RenderScript rs) argument
377 F32(RenderScript rs) argument
384 F64(RenderScript rs) argument
391 ELEMENT(RenderScript rs) argument
398 TYPE(RenderScript rs) argument
405 ALLOCATION(RenderScript rs) argument
412 SAMPLER(RenderScript rs) argument
419 SCRIPT(RenderScript rs) argument
426 MESH(RenderScript rs) argument
433 PROGRAM_FRAGMENT(RenderScript rs) argument
440 PROGRAM_VERTEX(RenderScript rs) argument
447 PROGRAM_RASTER(RenderScript rs) argument
454 PROGRAM_STORE(RenderScript rs) argument
461 FONT(RenderScript rs) argument
469 A_8(RenderScript rs) argument
476 RGB_565(RenderScript rs) argument
483 RGB_888(RenderScript rs) argument
490 RGBA_5551(RenderScript rs) argument
497 RGBA_4444(RenderScript rs) argument
504 RGBA_8888(RenderScript rs) argument
511 F32_2(RenderScript rs) argument
518 F32_3(RenderScript rs) argument
525 F32_4(RenderScript rs) argument
532 F64_2(RenderScript rs) argument
539 F64_3(RenderScript rs) argument
546 F64_4(RenderScript rs) argument
553 U8_2(RenderScript rs) argument
560 U8_3(RenderScript rs) argument
567 U8_4(RenderScript rs) argument
574 I8_2(RenderScript rs) argument
581 I8_3(RenderScript rs) argument
588 I8_4(RenderScript rs) argument
595 U16_2(RenderScript rs) argument
602 U16_3(RenderScript rs) argument
609 U16_4(RenderScript rs) argument
616 I16_2(RenderScript rs) argument
623 I16_3(RenderScript rs) argument
630 I16_4(RenderScript rs) argument
637 U32_2(RenderScript rs) argument
644 U32_3(RenderScript rs) argument
651 U32_4(RenderScript rs) argument
658 I32_2(RenderScript rs) argument
665 I32_3(RenderScript rs) argument
672 I32_4(RenderScript rs) argument
679 U64_2(RenderScript rs) argument
686 U64_3(RenderScript rs) argument
693 U64_4(RenderScript rs) argument
700 I64_2(RenderScript rs) argument
707 I64_3(RenderScript rs) argument
714 I64_4(RenderScript rs) argument
721 MATRIX_4X4(RenderScript rs) argument
730 MATRIX4X4(RenderScript rs) argument
734 MATRIX_3X3(RenderScript rs) argument
741 MATRIX_2X2(RenderScript rs) argument
748 Element(int id, RenderScript rs, Element[] e, String[] n, int[] as) argument
765 Element(int id, RenderScript rs, DataType dt, DataKind dk, boolean norm, int size) argument
784 Element(int id, RenderScript rs) argument
838 createUser(RenderScript rs, DataType dt) argument
859 createVector(RenderScript rs, DataType dt, int size) argument
902 createPixel(RenderScript rs, DataType dt, DataKind dk) argument
999 Builder(RenderScript rs) argument
[all...]
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/
H A DElement.java305 * @param rs Context to which the element will belong.
309 public static Element BOOLEAN(RenderScript rs) { argument
310 if(rs.mElement_BOOLEAN == null) {
311 rs.mElement_BOOLEAN = createUser(rs, DataType.BOOLEAN);
313 return rs.mElement_BOOLEAN;
319 * @param rs Context to which the element will belong.
323 public static Element U8(RenderScript rs) { argument
324 if(rs.mElement_U8 == null) {
325 rs
337 I8(RenderScript rs) argument
344 U16(RenderScript rs) argument
351 I16(RenderScript rs) argument
358 U32(RenderScript rs) argument
365 I32(RenderScript rs) argument
372 U64(RenderScript rs) argument
379 I64(RenderScript rs) argument
386 F32(RenderScript rs) argument
393 F64(RenderScript rs) argument
400 ELEMENT(RenderScript rs) argument
407 TYPE(RenderScript rs) argument
414 ALLOCATION(RenderScript rs) argument
421 SAMPLER(RenderScript rs) argument
428 SCRIPT(RenderScript rs) argument
436 A_8(RenderScript rs) argument
443 RGB_565(RenderScript rs) argument
450 RGB_888(RenderScript rs) argument
457 RGBA_5551(RenderScript rs) argument
464 RGBA_4444(RenderScript rs) argument
471 RGBA_8888(RenderScript rs) argument
478 F32_2(RenderScript rs) argument
485 F32_3(RenderScript rs) argument
492 F32_4(RenderScript rs) argument
499 F64_2(RenderScript rs) argument
506 F64_3(RenderScript rs) argument
513 F64_4(RenderScript rs) argument
520 U8_2(RenderScript rs) argument
527 U8_3(RenderScript rs) argument
534 U8_4(RenderScript rs) argument
541 I8_2(RenderScript rs) argument
548 I8_3(RenderScript rs) argument
555 I8_4(RenderScript rs) argument
562 U16_2(RenderScript rs) argument
569 U16_3(RenderScript rs) argument
576 U16_4(RenderScript rs) argument
583 I16_2(RenderScript rs) argument
590 I16_3(RenderScript rs) argument
597 I16_4(RenderScript rs) argument
604 U32_2(RenderScript rs) argument
611 U32_3(RenderScript rs) argument
618 U32_4(RenderScript rs) argument
625 I32_2(RenderScript rs) argument
632 I32_3(RenderScript rs) argument
639 I32_4(RenderScript rs) argument
646 U64_2(RenderScript rs) argument
653 U64_3(RenderScript rs) argument
660 U64_4(RenderScript rs) argument
667 I64_2(RenderScript rs) argument
674 I64_3(RenderScript rs) argument
681 I64_4(RenderScript rs) argument
688 MATRIX_4X4(RenderScript rs) argument
695 MATRIX_3X3(RenderScript rs) argument
702 MATRIX_2X2(RenderScript rs) argument
709 Element(int id, RenderScript rs, Element[] e, String[] n, int[] as) argument
726 Element(int id, RenderScript rs, DataType dt, DataKind dk, boolean norm, int size) argument
745 Element(int id, RenderScript rs) argument
758 createUser(RenderScript rs, DataType dt) argument
779 createVector(RenderScript rs, DataType dt, int size) argument
822 createPixel(RenderScript rs, DataType dt, DataKind dk) argument
895 NBuilder(RenderScript rs) argument
929 Builder(RenderScript rs) argument
[all...]
H A DScriptIntrinsic.java28 ScriptIntrinsic(int id, RenderScript rs) { argument
29 super(id, rs);
/frameworks/rs/cpp/
H A DElement.h20 #include <rs.h>
94 static sp<const Element> BOOLEAN(RenderScript *rs);
95 static sp<const Element> U8(RenderScript *rs);
96 static sp<const Element> I8(RenderScript *rs);
97 static sp<const Element> U16(RenderScript *rs);
98 static sp<const Element> I16(RenderScript *rs);
99 static sp<const Element> U32(RenderScript *rs);
100 static sp<const Element> I32(RenderScript *rs);
101 static sp<const Element> U64(RenderScript *rs);
102 static sp<const Element> I64(RenderScript *rs);
[all...]

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