Searched refs:setWrap (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
H A DTextDropShadowCache.cpp143 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DTexture.h47 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, function in struct:android::uirenderer::Texture
H A DLayer.h149 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { function in struct:android::uirenderer::Layer
150 texture.setWrap(wrap, bindTexture, force, renderTarget);
H A DLayerCache.cpp112 layer->setWrap(GL_CLAMP_TO_EDGE, false);
H A DGradientCache.cpp241 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DTextureCache.cpp281 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DLayerRenderer.cpp307 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
H A DShapeCache.h633 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DOpenGLRenderer.cpp1648 texture->setWrap(GL_CLAMP_TO_EDGE);
1785 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1831 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1884 texture->setWrap(GL_CLAMP_TO_EDGE, true);
3058 texture->setWrap(GL_CLAMP_TO_EDGE, true);

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