Searched refs:targetFlags (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp1286 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; local
1288 targetFlags |= InputTarget::FLAG_SPLIT;
1291 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1307 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1348 int32_t targetFlags = InputTarget::FLAG_FOREGROUND local
1351 targetFlags |= InputTarget::FLAG_SPLIT;
1354 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1361 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1394 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1424 if (touchedWindow.targetFlags
1593 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument
3894 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) argument
4335 addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds) argument
[all...]
H A DInputDispatcher.h537 int32_t targetFlags; member in struct:android::InputDispatcher::DispatchEntry
548 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
552 return targetFlags & InputTarget::FLAG_FOREGROUND;
556 return targetFlags & InputTarget::FLAG_SPLIT;
931 int32_t targetFlags; member in struct:android::InputDispatcher::TouchedWindow
947 int32_t targetFlags, BitSet32 pointerIds);
1013 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);

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