/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | TextureRenderTarget.java | 35 public TextureRenderTarget(Allocation tex) { argument 37 setTexture(tex); 40 public void setTexture(Allocation tex) { argument 41 mData.texture = tex;
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H A D | Texture2D.java | 39 public Texture2D(Allocation tex) { argument 41 setTexture(tex); 67 public void setTexture(Allocation tex) { argument 68 mData.texture = tex != null ? tex : SceneManager.getDefaultTex2D();
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H A D | TextureCube.java | 40 public TextureCube(Allocation tex) { argument 42 setTexture(tex); 68 public void setTexture(Allocation tex) { argument 69 mData.texture = tex != null ? tex : SceneManager.getDefaultTexCube();
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H A D | TextureBase.java | 34 TextureBase tex = objects[0]; 35 tex.load();
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H A D | Renderable.java | 143 TextureBase tex = p.getTexture(); 144 if (tex != null) { 145 mData.pf_textures[paramIndex++] = tex.getRsData(false).getAllocation();
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H A D | ColladaParser.java | 335 Texture2D tex = getTexture(samplerName);
337 texP.setTexture(tex);
339 //Log.v(TAG, "Extracted texture " + tex);
479 Texture2D tex = new Texture2D();
480 tex.setFileName(file);
481 tex.setFileDir(mRootDir);
482 mScene.appendTextures(tex);
483 mImages.put(id, tex);
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H A D | Scene.java | 192 public void appendTextures(Texture2D tex) { argument 193 if (tex == null) { 196 mTextures.add(tex);
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/frameworks/native/opengl/libagl/ |
H A D | TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; local 291 tex = old; 294 tex = new EGLTextureObject(); 295 tex->copyParameters(old); 297 mTextures.add(name, tex); 300 return tex;
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H A D | texture.cpp | 33 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 310 sp<EGLTextureObject> tex; local 323 tex = c->textures.defaultTexture; 325 if (c->textures.tmu[i].texture == tex.get()) 330 tex = c->surfaceManager->replaceTexture(name); 335 u.texture = tex.get(); 339 return tex; 343 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) 345 if (tex.get() == c->textures.tmu[tmu].texture) 355 u.texture = tex 342 bindTextureTmu( ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) argument 385 EGLTextureObject* tex = c->textures.tmu[active].texture; local 396 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); local 621 EGLTextureObject* tex = c->textures.tmu[active].texture; local 874 sp<EGLTextureObject> tex; local [all...] |
H A D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) argument 33 const GGLSurface* base = &tex->surface; 47 if (tex->reallocate(level, w, h, w, 54 GGLSurface& cur = tex->editMip(level);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { argument 281 glBindTexture(GL_TEXTURE_2D, tex); 283 glBindTexture(GL_TEXTURE_2D, tex); 294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex);
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/frameworks/native/include/gui/ |
H A D | SurfaceTexture.h | 47 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the 71 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, 207 // The tex argument specifies the OpenGL ES texture object name in the 212 status_t attachToContext(GLuint tex);
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 234 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) argument 237 return surfaceTexture->attachToContext((GLuint)tex);
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/frameworks/rs/driver/ |
H A D | rsdShader.h | 99 const android::renderscript::Allocation *tex);
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H A D | rsdShader.cpp | 384 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { argument 406 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; 409 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) { 410 if (tex->getHasGraphicsMipmaps() && 436 if (tex->getHasGraphicsMipmaps()) { 453 rsdGLCheckError(rsc, "Sampler::setup tex env"); 492 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); 505 rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
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H A D | rsdGL.cpp | 550 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 554 attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0");
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H A D | rsdRuntimeStubs.cpp | 253 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local 257 attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0");
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/frameworks/native/libs/gui/ |
H A D | SurfaceTexture.cpp | 116 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, argument 122 mTexName(tex), 393 status_t SurfaceTexture::attachToContext(GLuint tex) { argument 424 glBindTexture(mTexTarget, tex); 460 mTexName = tex;
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/frameworks/rs/scriptc/ |
H A D | rs_graphics.rsh | 145 * @param tex texture matrix 148 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *tex);
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/frameworks/support/renderscript/v8/rs_support/scriptc/ |
H A D | rs_graphics.rsh | 145 * @param tex texture matrix 148 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *tex);
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