Searched refs:texCount (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/opengl/tests/gl_perf/
H A Dfragment_shaders.cpp4 uint32_t texCount; member in struct:FragmentTestRec
H A Dfilltest.cpp43 printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
47 if (gFragmentTests[num]->texCount) {
/frameworks/rs/driver/
H A DrsdShader.h73 StateBasedKey(uint32_t texCount) : mShaderID(0) { argument
74 mTextureTargets = new uint32_t[texCount];
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
H A DFillTest.java112 for (int texCount = 0; texCount < 3; texCount ++) {
H A DTorusTest.java208 for (int texCount = 0; texCount < 3; texCount ++) {
/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
H A DRsRenderStatesRS.java284 for (int texCount = 0; texCount < 3; texCount ++) {
/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp1198 int texCount = _env->GetArrayLength(texNames); local
1199 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount);
1206 nameArray, texCount, sizeArray,
1226 int texCount = _env->GetArrayLength(texNames); local
1227 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount);
1232 nameArray, texCount, sizeArray,

Completed in 1112 milliseconds